I am considering utilizing Ghostwalk in my ongoing FR campaign, setting it in the insular nation of Ra-Khati. My question is on the mechanics of Ghostwalk? Who has played it? How did it go? Any pointers?
A secondary area of concern is when the PCs leave Ra-Khati and the Manifest Zone as the campaign spans Faerun. What happens to those who have become ghosts? If I read the rules correctly, they simply become incorporeal and can roam where they wish.
Bottom line, I'd like to hear some of your experiences with what I think is a very intriguing subset of the rules.
A secondary area of concern is when the PCs leave Ra-Khati and the Manifest Zone as the campaign spans Faerun. What happens to those who have become ghosts? If I read the rules correctly, they simply become incorporeal and can roam where they wish.
Bottom line, I'd like to hear some of your experiences with what I think is a very intriguing subset of the rules.