I wonder if others are unimpressed with spoilers that have been provided for Giantlands thus far as I am. A lot of spurious claims and a whole lot of relabeled stole....I mean recycled ideas touted as ground breaking.
I wonder if age has done him a disservice?No. Not at all.
And I say that with a great deal of sadness. James (Jim) Ward, who has been a contributor here at enworld, and is a genuine legend of "real" TSR and is one of the limited number of people in the Academy of Adventure Gaming Arts & Design, is somehow involved in this.
Lets not forget the claim of first in genre lol.Entirely unimpressed, yes.
The Landshark is dull as dishwater, changing the names of classes, races, and DMs is just needlessly fussy, making Ley Power the new "Magic that is expressly Not Magic" carries no weight, and a Percentile based system with your percentage to succeed modified by a percentage to failure that you roll under? Boring.
Top it off with static damage values... At least combat will be fairly quick, I guess?
I listed pretty much everything known about GiantLands in my post in this thread. Except that it's a postapocalyptic fantasy (They claim the first one) in which players are cleaning up the polluting messes of people from the previous "Age". And it's set in the "5th Age" but they make sure to note it's 1e.So "go look it up yourself"?
The claims he's been making about the game sound overblown to the point of desperation.
Given Jim Ward was responsible for, among other things, Metamorphosis Alpha (the first, or arguably the first, sci-fi TTRGP), Gamma World (the most well-known post-apocalyptic TTRPG), D&D 2e, and was the senior figure at TSR during Dark Sun, I don't know if its desperation.
Before people continue to pile on, I will remind them that you never know, and link to these posts from 2010:
Couple things worth noting:This heightens the appearance of desperation to me, since it makes it clear that he should know better as he's been involved with the overall genre to a large extent. Making a false claim about how innovative the game is, then defending it based on weird semantic arguments (like 'Dark Sun is science fiction, not fantasy') is a good sign to me that the game lacks any real innovation. Similarly, trying to paint a game as 'innovative' when it would better be described as 'familiar' is also a sign that the game doesn't stand on it's own merits and instead needs to be hyped up.
I fail to see how this is relevant to the thread - we're discussing the giantlands game, not Jim Ward's health a decade ago. I don't think 'if someone gets sick, you're not allowed to criticize their game or their statements' is a reasonable position, but that seems to be what you're doing. I'll also note that you're the one making this thread about Jim Ward personally - I commented only on the game and his statements about the game.