Klaus
First Post
The game is based on 1 inch = 5 feet. Change the relation and presto!, it's done.Hussar said:That's WAY too much of a pain in the butt. The game is based on a particular scale and messing with that scale just for one creature type is a bad idea IMO.
As far as boots and stuff to make the room more tactically interesting, that's not really my point. 4 Huge creatures need rooms about 60x60 (12x12) squares to be able to have enough room for 4-6 PC's and the creatures. At a minimum, you cannot go below 30x30. That means that your battle map and your tabletop better be pretty darn big to handle combats.
It's the physical issues that become a problem. It's fine for dragons and a few other creatures because most huge and bigger creatures aren't fighting in groups. But, a group of fire giants isn't all that out of left field. It's a pretty reasonable encounter. A dungeon with, say, 16 fire giants, would need to be extremely big - all corridors are 15 feet wide, all rooms are massive.
The cartography would have an awful lot of blank space for something like that. All IMO of course.
For instance, just change it to be 0.5 inch = 5 feet, and print out a grid with the appropriate marking, and you're done.