Leatherhead
Possibly a Idiot.
I normally go with bats for a familiar, because wizards don't need the help action that often and having Blindsight on demand is really good.
Things don’t have to be game destroying to ban.That seems extreme and unnecessary. There really isn't a "owl familiars are destroying game balance" problem just a "owl familiars make other familiars not get picked as often" problem, which is really not a problem worth banning anything over.
And even if you do feel the great compulsion to ban things, just ban owls from using the flyby ability and let people who actually like the aesthetics of an owl do their thing.
I disagree. I also don't think tabletop games function the same as video games in this regard. There's significant differences between the 2.I mean, sure, you can do that. But banning (or nerfing) is generally an inferior solution to buffing, both in video games and in tabletop games.
Something doesn't have to be overpowered beyond belief to be banned or nerfed.Yes, you need to be cautious about trying to bring things up just below the desired ceiling of power. And sure, sometimes a nerf (or very rarely a ban) is really well and truly the only acceptable response, if something is so ridiculously and unintentionally powerful that it warps the game around it. For something like this though...I don't think the Owl is overpowered beyond belief. It's just got the best package deal. Make the other packages good for different reasons, and you'll induce a trade-off review, rather than a brute calculation.
Do you not believe that for a given scenario we can determine which is actually more valuable? Do you not believe we can estimate how often the different scenarios typically occur?Only if you presume that every option can be evaluated by a single, fixed metric. The whole point of balance in a non-trivial game system is to find ways to offer incommensurate but clearly valuable benefits. E.g., to use 4e terms, having someone with healing and support powers (a Leader, whether by their innate class role or by investing feats, powers, and/or their PP into gaining that role) is "equally vital," in some sense, to having someone with high defenses and powers that force the enemy to choose between bad options (a Defender, same deal as the previous). Leaders and Defenders are incommensurate, because you can't objectively put both of them on a single metric and truly capture what makes each of them worthwhile. Yet both of them are, quite transparently, extremely valuable to have in an adventuring group.
I ban that attitude from my tables.Things don’t have to be game destroying to ban.
And I ban entitlement from mine.I ban that attitude from my tables.