D&D 5E Give Me Any D&D Monster and I'll Homebrew You A Better Version


log in or register to remove this ad






They have the distinction of having killed a pc in my game!
Good job on the 5E write up. It's been quite some time since I used them, but I recall them being able to kill before their victim even know they are there. First time I used one, I gave the player a saving throw to wake before the assassin imp attacked. They made it and detected the imp forcing a morale check so it decided to escape rather than fight fair. I didnt think it was fair to just murder a player outright (which if ran as written should happen) but I was feeling generous that day.
 








I'm not saying this is poorly designed in a balance sense but I would never use it as it is very complicated and will take a long time to resolve everything.
Fair. It does involve probably twice as many dice rolls all told, which if you've got a lot of them could bog down combat.
 

bulletmeat

Adventurer
FlumphADnD.jpg
 




ad_hoc

(he/they)
Fair. It does involve probably twice as many dice rolls all told, which if you've got a lot of them could bog down combat.

It's also parsing what the abilities do and then calculating all the damage and effects.

Okay, who is within 15' feet of each other but also not within 5' of the giant make a save and then take x damage or y damage on a save or z damage if you were a certain feet away also make a dex save or be pushed also you have advantage of there are 3 of you but disadvantage if you are in a certain spot and you can climb to get advantage but then you get disadvantage against an ability and the DM needs to choose between 5 abilities to do based on exactly where each character is.


It's a lot and I just couldn't get through a game where every encounter had monsters like this.

I only belabor the point because the OP says a goal is to make it interesting but also easy on the DM.

This fails the latter.
 

Level Up!

An Advertisement

Advertisement4

Top