First of all i'm not complaning, i'm trying to find out what kind of rules are in use concerning magic items. Second of all it seems af if you guys think, that i'm a mere rookie. I'm not. Third of all, my intention is not to solve some kind of ingame disagreement i'm experiencing, but to become wiser on the ways of magic items.
What i'm not able to understand, is that you guys seem to think that magic items of 'some' value (say +3 to +10) is nearly impossible to attain through trade. What about a magicuser who craf for a living? What about the character who wield a mighty weapon, and dies leaving his weapon to the soldier standig besides him, who is not able to wield the weapon and sells it? Perhaps weapons of this magnitude dosen't exist in your games? If this is the case I think that a lot of the possibilities in the game dissapears, and every character is nothing but the feats and skills he's taken. What kind of fun is magic potions of heal light wounds, when a powerfull cleric walks behind you as your apprentice? What kind of fun is arcane scroll's when one of your co-players is a wizard? And finaly, why not also restrict magicusers and say that "in my campaign it's only possible to cast 2nd level spells, because spells any higher than this are to powerfull". And finaly there is the question about dammage reduction which makes it very diffucult to kill a monster if you do not posess a good magic item. A monster like the Spellgaunt would be almost impossible to kill with nothin less than a +4 weapon. Is this monster then also stripped from the game?
I think that magic items of any magnitude is involved in the game to balance things out between strong chracters and strong monsters. Furthermore I think that a character with enough gold can buy everything he whants given his effort and the time he invested in it. I'm aware of that there is countless other ways to achieve these items, and one of them is through gold! That's what i'm saying...