Give me MAGIC!!!

So, your DM doesn't want you to be able to just buy anything you want.

Next question: how does he want you to acquire magic items? Quest for them? Make deals with fiends? Barter with dragons? Take the Feats and make them in-party?

Let's find out if there is any way for you to get them before we complain too bitterly, okay?

EDIT: I'm sorry, too much sarcasm. I'll explain what I meant in a hopefully-less-hostile way below...

-- N
 
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First of all i'm not complaning, i'm trying to find out what kind of rules are in use concerning magic items. Second of all it seems af if you guys think, that i'm a mere rookie. I'm not. Third of all, my intention is not to solve some kind of ingame disagreement i'm experiencing, but to become wiser on the ways of magic items.
What i'm not able to understand, is that you guys seem to think that magic items of 'some' value (say +3 to +10) is nearly impossible to attain through trade. What about a magicuser who craf for a living? What about the character who wield a mighty weapon, and dies leaving his weapon to the soldier standig besides him, who is not able to wield the weapon and sells it? Perhaps weapons of this magnitude dosen't exist in your games? If this is the case I think that a lot of the possibilities in the game dissapears, and every character is nothing but the feats and skills he's taken. What kind of fun is magic potions of heal light wounds, when a powerfull cleric walks behind you as your apprentice? What kind of fun is arcane scroll's when one of your co-players is a wizard? And finaly, why not also restrict magicusers and say that "in my campaign it's only possible to cast 2nd level spells, because spells any higher than this are to powerfull". And finaly there is the question about dammage reduction which makes it very diffucult to kill a monster if you do not posess a good magic item. A monster like the Spellgaunt would be almost impossible to kill with nothin less than a +4 weapon. Is this monster then also stripped from the game?
I think that magic items of any magnitude is involved in the game to balance things out between strong chracters and strong monsters. Furthermore I think that a character with enough gold can buy everything he whants given his effort and the time he invested in it. I'm aware of that there is countless other ways to achieve these items, and one of them is through gold! That's what i'm saying...
 
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Hey, sorry for the "bitterly complaining" characterization.

Personally, I run a high-magic, high-power campaign. PCs know at least one city where they can get any magic item under 30,000 gp, and can probably find out how to get anything else. They take item creation feats, and I let them use the gold to make what they will.

However, even in this setting, sometimes some things are hard to come by. When there was a 4-month lycanthropic quarrantine holding a plague of were-rats from swarming over a continent, silver weapons became kinda scarse. Silversheen stock was expended after the first month.

So, maybe your DM is doing something similar. He's saying "X monster is really scary to you right now". Maybe he wants you to go on a holy quest to get the fabled +4 Thing of MacGigger, or owe a favor to a powerful Dragon, or some kind of transaction more interesting than buying a bagel.

In some campaigns, DMs only allow trading of magic items for other magic items... they're simply too valuable to part with for mere gold. If you're in that kind of campaign, you can arrange trades, if you track down people who have what you want (and vice versa).

-- N
 
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K'Plah Q'Houme said:
First of all i'm not complaning, i'm trying to find out what kind of rules are in use concerning magic items. Second of all it seems af if you guys think, that i'm a mere rookie. I'm not. Third of all, my intention is not to solve some kind of ingame disagreement i'm experiencing, but to become wiser on the ways of magic items.
What i'm not able to understand, is that you guys seem to think that magic items of 'some' value (say +3 to +10) is nearly impossible to attain through trade. What about a magicuser who craf for a living? What about the character who wield a mighty weapon, and dies leaving his weapon to the soldier standig besides him, who is not able to wield the weapon and sells it? Perhaps weapons of this magnitude dosen't exist in your games? If this is the case I think that a lot of the possibilities in the game dissapears, and every character is nothing but the feats and skills he's taken. What kind of fun is magic potions of heal light wounds, when a powerfull cleric walks behind you as your apprentice? What kind of fun is arcane scroll's when one of your co-players is a wizard? And finaly, why not also restrict magicusers and say that "in my campaign it's only possible to cast 2nd level spells, because spells any higher than this are to powerfull". And finaly there is the question about dammage reduction which makes it very diffucult to kill a monster if you do not posess a good magic item. A monster like the Spellgaunt would be almost impossible to kill with nothin less than a +4 weapon. Is this monster then also stripped from the game?
I think that magic items of any magnitude is involved in the game to balance things out between strong chracters and strong monsters. Furthermore I think that a character with enough gold can buy everything he whants given his effort and the time he invested in it. I'm aware of that there is countless other ways to achieve these items, and one of them is through gold! That's what i'm saying...

Actually K'Plah, it doesn't read like you are looking for opinions so much as you are looking for opinions that agree with yours. Unfortunately, for your argument, most people replying seem to disagree with your point of view.

Your options aren't limited, unless you limit them. Has your GM repeatedly put you up against opponents that a +4 weapon could not defeat? I'm assuming not if your character is still alive. Your post seems to say that you want to make a naked grab for power. And that's cool, if that's the kind of game you are playing in, but that doesn't seem to be the case.

A lot of people talk about game balance and this is one of the jobs of the GM is to attempt to achieve some semblance of this. One of the ways this is done is by controlling the proliferation of magical items because as you say they do represent power in the D&D universe. Unless your opponents are showing up with +10 keen swords of soul reaving, I'm thinking maybe you should let up on you GM a little and just enjoy the game.
 

The problem with the guy who makes magic items for a living is that it takes xp... which he has to re-earn at great risk to life and limb. And if he's making the magic stuff to make a living, he can prolly retire happily on one good mid- to high-level treasure haul. Which leaves a big hole in the logic.

I'm not saying you'll never find someone selling stuff off, just that you won't find too many items of the power level you seem to be seeking on the open market. Besides, if someone had a shop full of +5 whatsits, wouldn't all the thieves looking to retire hit that shop?

Faerun is a world with ubiquitous magic; but even that doesn't mean you're going to find the +10 weapons you were talking about in a store. You're looking at stuff that waaay exceeds the market value of most cities.
 

I may have been to eager to explain my thoughts and make my point, and in this confused you guys and my self, as to what I was saying. I apologize for that. Over the course of this discussion I have learned a great deal about the way magic items are used in other campaigns, and have taken this up to consideration. I see what you guys are saying, and i understand why you are saying this. It might be right that I seek easy power, easy in the sense that my gold can make the path for me to walk to attain this power. I understand that every society has a gp limit. I understand the problems in NPC's crafting powerfull items (xp considerations). I understand why a magic shop i Silverymoon, does not have a +7 flaming keen great sword for K'Plah Q'Houme to purchase. It's to bad though, he could use one of those... I can tell you guys that the lines you are drawing in your campaigns are the same lines that my DM is drawing in ours, and that I now understand him a 'wee bit' better, that I did before venturing in to this discussion here on enworld. I thank you for this.
I never lay down my arms, but I stand correctet...:D
 

Besides.. the *big* fun comes when you start asking around for a "+7 flaming keen great sword for K'Plah Q'Houme ". Because then you get some really cool leads, and have to go on some really fun missions to get more info, to track down some interesting people, to get even closer, to finally FINDING IT!!!

Now you have the really kick-butt weapon you wanted, plus a lot of fun getting it, plus it means a great deal, since you had to do so much to get it.

C'mon, when you are telling stories from gaming night, how exciting is "I went into this shop...and there it was" Compared to... "We were in this jungle and..."

Its all about the fun...
 

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