Iron_Chef said:
Dude, it's a game. It's abstract. I see your point about shooting a guy sitting in a lawn chair sipping a beer, LOL, but I still prefer VP/WP to HP. How often do your players come across the BBEG sitting on his front porch in a rocking chair knocking back six-packs? Aren't BBEG's and major NPCs usually found in exciting locations ready for combat? I mean, it's virtually a gaming requirement.
It doesn't matter what exactly the person is doing. It could just be a guy standing at a corner waiting for a light to change, an enemy agent working at a terminal across the room or an evil mastermind washing his favorite pet while whistling to herself.
The point is how do you explain that even though you solidly hit a flatfooted character with a gun, it still missed?
I'm not trying to get anyone to say they don't like the WP/VP system. I love it. This is the only part of it that I find wonky and see players having problems with. It makes sense with other weapons, but not so much sense with guns.
I'm just trying to see if anyone has any good ideas for how to explain it without saying "Look it's a game, deal with it. Your hit misses, but his luck is running out. It doesn't make sense, but it doesn't have to".
Personally I'm thinking of just saying that it isn't a hit in any way. Guns are far harder to hit with than melee weapons and only a crit is a solid body hit. Otherwise you got close and scared them, caused them to bang into something dodging/ducking or their luck is flat out just running out.
If you roll high enough to hit so that you get a crit, you actually hit the person. If you roll high enough for damage that you flat out hit. If you beat out their threshold (maybe a Spycraft 2.0 only thing) then you hit for a little WP damage, like getting winged or shot in the hand/leg, etc.
The second part lets most snipers still make hits kinda.