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Hey Sporemine,

How about the draconians from Dragonlance?

Baaz
Kapak
Bozak
Sivak
Aurak

Thanks! :D

I need you to be a bit more specific, I know very little about dragonlance.

To all those who sill have requests waiting, i'm busy right now and it may take longer than usual.

Welcome to Enworld warbringer

Kudos

-Sporemine
 


Quickleaf, here is a quick draft of your level 14 Evil Prince. This is probably a long way from finished, especially as I seem to remember that he is incredibly vital to your revolutionary campaign.

As he is a BBEG I have made him particularly nasty, possibly too nasty, but as this is a first draft it is probably better to start with a real monster and refine it down to a balanced threat.

Some of the powers might seem a bit vague in the description department, but then I assuming that you will bend them to his own personality.

I have also built him as a leader and assume that he would have at least 2 competent bodyguards with him at all times, and a huge army of goons and minions if on his home turf.

Anyway I also might be a bit rusty after taking 2 weeks off. :p

Prince Eydanus Level 14 Elite Skirmisher (Leader)
Medium Natural Humanoid XP 2,000

Initiative +13 Senses Perception +17
Aura of Loyalty aura 1; Any ally inside aura may switch places with
Eydanus and become the target of any melee or ranged attack targeting
him as an immediate interrupt action
HP 276; Bloodied 138
AC 30; Fortitude 26, Reflex 30, Will 29
Resist 10 poison, 10 fire, 10 cold
Saving Throws +2
Speed 6, 8 while bloodied
Action Points 1

:bmelee: Longsword Strike (Standard; at-will) fire
Attack +19 vs. AC; 1d10+6 damage (19/20 crit for 2d6+16 damage); on
hit target takes 10 ongoing fire damage (save ends)

:bmelee: Dagger Strike (Standard; at-will) poison
Attack +17 vs. Will; 1d6+6 poison damage; on hit target is slowed and
takes a -2 penalty to attack rolls (save ends both)

:melee: Kick to Vitals (Standard; at-will)
Attack +17 vs. Reflex (also see Focused Flurry); 1d4+4 damage; on hit
target is dazed (save ends) and also make a secondary attack +17 vs.
Fortitude; on hit target is knocked prone

:melee: Focused Flurry (Standard; at-will)
Eydanus makes 2 Longsword Strike attacks against the same target; if
both attacks hit he may make an additional Kick to Vitals attack against
any adjacent target with a +2 attack bonus

:melee: Dancing Flourish (Standard; recharge :5::6:)
Eydanus may shift up to 6 squares and make the following attack against
each enemy he moves adjacent to during this movement; attack +19 vs.
AC; 2d6+6 damage

:melee: Pin and Mock (Standard; encounter) fear
Attack +17 vs. vs. Reflex; 1d6+4 damage; on hit Eydanus may slide the
target to any square adjacent to him, knock it prone and make a
secondary attack +17 vs. Will; on hit the target is stunned until the end
of Eydanus's next turn, after effect target is dazed and weakened (save
ends both)

:melee: Recuperative Smite (Standard; encounter)
Attack +19 vs. AC; 3d10+6 damage; hit or miss Eydanus may shift 3
squares after making the attack and regains 70 HPs

:close: Monologue (Standard; daily) sustain standard
Burst 10; attack +17 vs. Will (+21 vs. Will against bloodied targets); on hit
target may not target Eydanus with any attack as long as any of
Eydanus's allies are conscious and visible; Eydanus may sustain this power
by continuing his Monologue as a standard action

Recuperative Rebuff (Immediate Reaction; encounter) when missed
by melee attack
When missed by a melee attack; attack +17 vs. Will; on hit target takes a
-4 penalty to attack rolls until the end of their next turn; hit or miss
Eydanus may shift 3 squares and regain 70 HPs

Clasp of Good Fortune (Free; daily)
Eydanus may either reroll any skill check or attack roll just made or make
an immediate saving throw to end any one effect (this effect can be used
even if Eydanus is stunned, and may remove effects that a save does not
normally end)

Cloak of Escape (Standard; daily) teleport, while bloodied only
While Bloodied only; Eydanus teleports 8 squares and gains the
insubstantial and phasing traits for 3 rounds, this effect ends if Eydanus
makes an attack

Vitriolic Surge (free; at-will) when enemy is reduced to 0 HPs
Whenever an enemy is reduced to 0 HP's Eydanus regains an action point,
this cannot take Eydanus's current action points higher than 1

Alignment Evil Languages as appropriate
Skills Bluff +18, Diplomacy +18, History +19, Insight +17,
Intimidate +18
Str 20 (+12) Dex 19 (+11) Wis 20 (+12)
Con 18 (+11) Int 24 (+14) Cha 22 (+13)
Equipment keen flaming longsword, daggers, clasp of good fortune, cloak
of escape



New Magical Items

Keen Flaming Longsword (level 14 weapon)
Enhancement: +3 attack/damage
Critical: scores critical hit on a 19/20 for +3d6 fire damage
Property: Minor action to activate or deactivate flaming effect, all damage becomes fire damage
Power: Daily, free action when you hit with the weapon the target takes 10 ongoing fire damage (save ends)

Clasp of Good Fortune (level 10 miscellaneous item)
Power: Daily, free action, wearer may either reroll any skill check or attack roll just made, or may make a saving throw against any ongoing effect that a save can end

Cloak of Escape (level 14 neck slot)
Enhancement: +3 Fortitude, Reflex, Will
Power: Daily, standard action, can only be used while bloodied, wearer teleports 8 squares and gains the insubstantial and phasing traits for 3 rounds, if wearer uses any power or ability that targets someone other that himself the effect of the cloak ends.
 

Nasty. Thanks Mesh Hong! :)

I like pin and mock a lot, and the monologue power does a good job modeling the PCs handling minions while the BBEG spouts off how smart he is.

The aura is awesome and maybe too powerful.

Wait, speed 8 when bloodied, so he gets faster?

Also, since he's a leader, I would include more leader effects to his powers (a la the Human Noble in MM2) where he can move his allies about or compel them to attack.

Thanks for all the work you put into this - it really shows. :)

Some powers I've been considering for the Prince...

:close: Come to My Aid (minor; encounter; sustain move) ♦ Stance, Zone
Close burst 1; creates a zone that lasts until the Prince leaves the zone. His allies that start their turn in the zone receive +2 attack and damage, and the Prince receives +1 AC for each ally in the zone.

:melee: Prince’s Riposte (immediate reaction; encounter; when a creature misses the Prince with a melee attack) ♦ Fear, Psychic, Weapon
+18 vs. Reflex; 3d10+6 damage and target is knocked prone. If the target stands on its next turn, it takes 14 psychic damage. Miss: No damage, but the target is still knocked prone and takes 14 psychic damage if it stands next turn.

Note: This could be an aura instead, so all enemies rising from prone suffer psychic damage?[/b]

For Your Betters (immediate interrupt; encounter)
When affected by a condition which lasts until the end of an enemy's next turn (besides Marked), the Prince may transfer the condition to an adjacent ally.
 
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It's good to see that you're still alive mesh. Thanks for the prince, I've been putting most of my inspiration into my campagain lately and have been doing less work on the thread.

That's the last request that I have enough information to do so kudos until next time.

-Sporemine
 

"Expendable" Guard
Level 3 Minion
Medium Natural Humanoid
XP 37
Initiative +3
Senses Perception +3
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 15, Will 15
Speed 6

:bmelee: Spear (Standard; at-will)
+8 Vs. AC; 4 damage

Protect the Master
The hobgoblin fodder can sacrifice itself to protect 1 non minion creature within 5 squares from an effect a save can end.

Alignment Unaligned
Languages Common
Str 14 (+3)Dex 14 (+3)Wis 14 (+3)Con 14 (+3)Int 14 (+3)Cha 14 (+3)
Equipment Spear

It's a solution to the stun effect problem.

Kudos

-Sporemine
 

Nasty. Thanks Mesh Hong! :)

I like pin and mock a lot, and the monologue power does a good job modeling the PCs handling minions while the BBEG spouts off how smart he is.

Yeah, I think they will work quite well. Monologue could backfire slightly as it is probably not going to hit everyone, but it could be interesting as it would force the Princes allies into concentrating on the PCs who are not enraptured by the Princes preaching.

The aura is awesome and maybe too powerful.

Yes, it is very powerful. Probably too powerful, but it could be bypassed by pushing any allies away from the prince before attacking him. Also the Prince is reasonably mobile so I think there could be quite a few turns where this power wasn't useful.

One of the problems with designing the BBEG is that you have to make sure that it is a suitably epic fight and with him only being an elite he is still vulnerable to concentrated fire. Saying that it depends on the level of the PCs facing him.

Wait, speed 8 when bloodied, so he gets faster?

This was probably part of a plan to help him escape before being slaughtered, an increased speed might give him a valuable edge. I havn't tied much to the bloodied condition so you could very easily lose this.

Also, since he's a leader, I would include more leader effects to his powers (a la the Human Noble in MM2) where he can move his allies about or compel them to attack.

Yes that is the usual route with leaders. I just wanted to present a different approach as not all leaders are that inspiring and this guy is a politician. With this build the Aura of Loyalty is very much his leader ability.

Some powers I've been considering for the Prince...

:close: Come to My Aid (minor; encounter; sustain move) ♦ Stance, Zone
Close burst 1; creates a zone that lasts until the Prince leaves the zone. His allies that start their turn in the zone receive +2 attack and damage, and the Prince receives +1 AC for each ally in the zone.

Yes this would work, I would probably make it burst 2.

One of the problems with designing the Prince was that I didn't know what level the PCs would be in comparisson to the Prince, so I didn't know if handing out bonuses to attack rolls or defences would be balanced. If the Prince is already 3 or 4 levels higher than the PCs and he gets a +2 to +4 to his defences he could be unhittable.

:melee: Prince’s Riposte (immediate reaction; encounter; when a creature misses the Prince with a melee attack) ♦ Fear, Psychic, Weapon
+18 vs. Reflex; 3d10+6 damage and target is knocked prone. If the target stands on its next turn, it takes 14 psychic damage. Miss: No damage, but the target is still knocked prone and takes 14 psychic damage if it stands next turn.

Note: This could be an aura instead, so all enemies rising from prone suffer psychic damage?[/b]


Thats a great ability, I would keep it as a power and not as an aura. Again, not knowing your setting I didn't want to add anything too strange, and I would class Psychic damage as unusual, unless it came from a caster or an item.

For Your Betters (immediate interrupt; encounter)
When affected by a condition which lasts until the end of an enemy's next turn (besides Marked), the Prince may transfer the condition to an adjacent ally.

Again a good power but what is the power source for this, it seems like a cleric ability or maybe an effect from an item? Why not make it a recharge :5::6: or a recharge when first bloodied power for a little extra protection.

Anyway I am happy if I have given you a few ideas to play with. Good luck with a suitably exciting end to the Heroic tier of your campaign.
 

The new new new list

Unfinished

Quori:
(CR 20) Kalaraq "Eyebinder" quori - nobility and ruling elite [Secrets of Sarlona]
(CR 11) Usvapna "Dream Master" quori - assassins and inquisitors [Magic of Eberron]
(CR 11) Du'ulora "Blackfury" quori - warlords and tacticians [Secrets of Sarlona]
(CR 9) Hashalaq "Dream Stealer" quori - loremasters and judges [Secrets of Sarlona]
(CR 7) Tsucora quori - hunters and soldiers [Eberron Campaign Setting]
(CR 5) Tsoreva "Mind Blade" quori - grunts and enforcers [Magic of Eberron]

"Mental disease thingy"

Bird maidens

Aleax

Jello ooze (level 6 skirmisher)

Swarm of animated Gold (level 8 skirmisher)

Dead body (level 0 minion)

Razor golem (level 14 brute)

Cultist (level 4 minion)

Posessed doll (level 7 artillery)

Animated rope (level 1 lurker)

Animated house (level 14 soldier)

Gem scarab (level 2 brute)

Skeletal archer (level 4 artillery)

Rust golem (level 10 brute)

Swarm of animated torches (level 5 skirmisher)

Living spell (varies)

Fire/air elemental (level 14 Skirmisher)

Acid elemental (level 14 brute)

Gladiator (level 5 soldier)

Do you think I (or somebody else) should put together a "finished" list?

Kudos

-Sporemine
 
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Would it be possible to make two level 11 NPCs based on the templates below?

Elf Controller - A combo between druid and shaman with some minor shape-shifting and spirit-summoning powers.

Half-Elf Skirmisher - a monk-esque fighter with some minor radiant powers (A monk of pelor). By monk I mean a fist-fighter who moves around a lot with some powers similar to an invoker.

Thanks
 

Into the Woods

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