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Give me the idea, I build the monster

I need goatfolk stats (or a link to them) and some idea of what role and level the horned demons should be.

Kudos

-Sporemine
Say no more.... (from MM 3, 3.5 ed.)

GOATFOLK (IBIXIAN)​
Medium Monstrous Humanoid
Hit Dice:​
3d8+3 (16 hp)

Initiative:​
+0

Speed:​
30 ft. (6 squares)

Armor Class:​
15 (+2 natural, +3 studded leather),
touch 10,
fl at-footed 15

Base Attack/Grapple:​
+3/+5

Attack:​
Greataxe +6 melee (1d12+3/×3) or
head butt +5 melee (1d6+2)

Full Attack:​
Greataxe +6 melee (1d12+3/

×​
3) and head butt +0 melee (1d6+1)

Space/Reach:​
5 ft./5 ft.

Special Attacks:​

Special Qualities:​
Darkvision 60 ft.,
pack fervor

Saves:​
Fort +2, Ref +3, Will +2

Abilities:​
Str 15, Dex 11, Con 13, Int 8,
Wis 8, Cha 10

Skills:​
Intimidate +4, Listen +4,
Spot +4

Feats:​
Alertness, Weapon Focus (greataxe)

Environment:​
Temperate plains

Organization:​
Solitary, pair, brawl (35),
or pack (21
30 plus 25% noncombatants
plus 1 adept, cleric, or
sorcerer of 3rd or 4th level and 1
barbarian of 4th or 5th level)

Challenge Rating:​
2

Treasure:​
Standard

Alignment:​
Usually neutral

Advancement:​
46 HD (Medium); 79 HD (Large)

Level Adjustment:​
+1

An amalgam of goat and human, this creature has a furry chest
and legs that end in hooves.​
Goatfolk are powerfully built goatlike creatures that
resemble satyrs. Unlike their hedonistic and mischievous
fey cousins, goatfolk are much more physically focused
creatures who favor a barbarian lifestyle.
Goatfolk choose leaders by combat, and the strongest and
most aggressive lead the pack. Thus, leadership is transitory
and prone to challenge. Both males and females assert themselves
and hold these temporary positions of power.
These creatures call themselves ibixians, and races that
deal regularly with them use the proper name, but colloquially,
they​
ve been dubbed goatfolk.

Goatfolk are bigger than most humans and almost all
satyrs, standing about 6 to 6-1/2 feet tall and weighing about
250 pounds.
Goatfolk speak Common and their own language, Ibixian.​
COMBAT​
Goatfolk enjoy melee combat. They often start​
fi ghts for the
sheer pleasure of
fi ghting.

Pack Fervor (Ex):​
An ibixian loves to brawl with or alongside
others of its kind. Doing this increases its enjoyment of
the
fi ght and adds ferocity to its attacks. When an ibixian is
within 30 feet of another goatfolk, it gains a +2 morale bonus
on attack rolls and damage rolls and a +4 morale bonus
on saving throws against fear effects.

Skills:​
Goatfolk have a +4 racial bonus on
Intimidate checks.

GOATFOLK
AS CHARACTERS​
Goatfolk characters possess the following
racial traits.​
—​
+4 Strength, +2 Constitution, 2
Intelligence,
2 Wisdom.

—​
Medium size.

—​
An ibixians base land speed
is 30 feet.

—​
Darkvision out to 60 feet.

—​
Racial Hit Dice: An
ibixian begins with three levels
of monstrous humanoid, which
provide 3d8 Hit Dice, a base
attack bonus of +3, and base
saving throw bonuses of Fort +1, Ref
+3 and Will +3.

—​
Racial Skills: An ibixians monstrous
humanoid levels give it skill
points equal to 6
× (2 + Int modifi

er, minimum 1). Its class skills
are Intimidate, Listen, Spot, and
Survival. It has a +4 racial bonus on
Intimidate checks.​
—​
Racial Feats: An ibixians monstrous humanoid levels
give it two feats.

—​
Weapon Profi ciency: An ibixian is profi cient with the
greataxe and all simple weapons.

—​
+2 natural armor bonus.

—​
Natural Weapons: Head butt (1d6).

—​
Special Qualities (see above): Pack fervor.

—​
Automatic Languages: Ibixian and Common. Bonus
Languages: Elven, Giant, Gnome, Goblin, Sylvan.

—​
Favored Class: Barbarian.

—​
Level adjustment +1.

GOATFOLK IN EBERRON​
Goatfolk settlements tend to lie in out-of-the-way places. The
largest concentrations of ibixians can be found in the grassy
steppes and foothills surrounding the Blackcap Mountains
in northern Breland and southern Aundair. During the
Last War, Aundair used conscripted goatfolk infantry units
against armies from Breland and Thrane. After witnessing​
fi​
rsthand the effectiveness of the ibixian troops, Breland followed
suit. In a battle known as the Clash of Horns, goatfolk
from Aundair faced goatfolk from Breland on the
fi eld of
battle. After a brief yet bloody skirmish, the ibixians on both
sides joined forces and turned against the armies of Aundair
and Breland. Both armies were routed, after which the surviving
goatfolk retreated to the Blackcaps. They remain in

hiding to this day, fearing reprisal for their treachery.
 

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I need goatfolk stats (or a link to them) and some idea of what role and level the horned demons should be.

Kudos

-Sporemine
As for the Horned Demon, they rely primarily on their charging horn gore attack. They would fall into the brute category. Probably around a level 10. Sort of like a Goristro-lite.
 
Last edited:

OMMFT here are some Ibixians for you. From the information you have provided they seem to be quite similar to Orcs but more organised and cooperative.

Ibixian Warrior – level 3 skirmisher
Ibixian Rager – level 5 brute
Ibixian Shaman – level 5 controller
Ibixian Champion – level 5 elite brute

-----------------------------------------------------------------------

Ibixian Warrior Level 3 Skirmisher
Medium Natural Humanoid XP 150

Initiative +5 Senses Perception +1, darkvision
HP 47; Bloodied 23
AC 17; Fortitude 16, Reflex 15, Will 14
Saving Throws +2 vs. Fear
Speed 6, charge 7

:bmelee: Axe Strike (Standard; at-will)
Attack +8 vs. AC; 1d10+3 damage (crit 1d10+13 damage)

:melee: Charging Head Butt (Standard; at-will) charge attack only
Ibixian must charge; attack +7 vs. Fortitude; 1d8+3 damage; on hit target
is knocked prone and Ibixian Warrior may make an Axe Strike attack
against the same target as an immediate free action

Pack Fervour
If Ibixian Warrior is adjacent to another Ibixian ally it gains a +1 bonus to
attack and damage rolls

Pack Tactics (Move; encounter)
2 target Ibixian allies within 5 squares may shift 2 squares as an immediate
free action

Alignment Unaligned Languages ibixian, common
Skills Athletics +9, Endurance +8, Intimidate +7
Str 17 (+4) Dex 14 (+3) Wis 10 (+1)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
Equipment greataxe, leather armour

-----------------------------------------------------------------------

Ibixian Rager Level 5 Brute
Medium Natural Humanoid XP 200

Initiative +5 Senses Perception +7, darkvision
HP 76; Bloodied 38; see Bloodied Rage
AC 17; Fortitude 19, Reflex 17, Will 16
Saving Throws +2 vs. Fear
Speed 6, charge 7

:bmelee: Axe Slash (Standard; at-will)
Attack +8 vs. AC; 2d6+5 damage (crit 2d6+17 damage)

:melee: Reckless Charge (Standard; at-will) charge attack only
Ibixian must charge; attack +7 vs. Fortitude; 1d8+5 damage; on hit target
is pushed 2 squares and knocked prone, Ibixian Rager must follow up 2
squares and make an immediate free Axe Spin attack

:close: Axe Spin (Standard; at-will)
Burst 1; attack +6 vs. Reflex; 1d6+5 damage

Pack Fervour
If Ibixian Warrior is adjacent to another Ibixian ally it gains a +1 bonus to
attack and damage rolls, also see Bloodied Rage

Bloodied Rage (Immediate Reaction; encounter) when first bloodied
When first bloodied Ibixian Rager regains 20 HPs and until the end of the
encounter its Pack Fervour ability no longer requires it to be adjacent to
an ally (ie. it gains a +1 bonus to attack and damage rolls)

Focus (Minor; recharge 56) while not bloodied only
Can only be used while Ibixian Rager is not bloodied; Ibixian Rager gains a
+2 bonus to its next attack roll this turn

Alignment Unaligned Languages ibixian, common
Skills Athletics +12, Endurance +10, Intimidate +8
Str 20 (+7) Dex 16 (+5) Wis 10 (+2)
Con 16 (+5) Int 8 (+1) Cha 12 (+3)
Equipment greataxe

-----------------------------------------------------------------------

Ibixian Shaman Level 5 Controller (Leader)
Medium Natural Humanoid XP 200

Initiative +4 Senses Perception +8, darkvision
Ibixian Resolve aura 5; All Ibixian allies inside the aura may reduce any
push, pull or slide effect they are subject to by 3 squares
Force Shield (force) aura 1; Ibixian Shaman gains a +2 bonus to all
defences against attacks made from outside this aura
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Will 18
Saving Throws +2 vs. Fear
Speed 6

:bmelee: Staff Strike (Standard; at-will)
Attack +8 vs. AC; 1d8+3 damage; on hit target is pushed 1 square

:ranged: Force Bolt (Standard; at-will) force
Range 10/20; attack +9 vs. Fortitude; 1d10+4 force damage

:close: Blast of Force (Standard; recharge :5::6:) force
Close blast 3; attack +9 vs. Reflex; 1d6+4 force damage; on hit target is
pushed 3 squares and slowed (save ends)

:close: Ibixian Expulsion (Standard; encounter) force
Burst 5; enemies only; attack +9 vs. Fortitude; 1d10+4 force damage; on
hit target is pushed 5 squares and immobilised until the end of Ibixian
Shaman's next turn; on miss target takes 5 force damage

Ibixian Blessing (Minor; at-will) 1/round, healing
1 target ally within 5 squares regains 5 HPs

Alignment Unaligned Languages ibixian, common
Skills Arcana +8, Diplomacy +11, Intimidate +11
Str 16 (+5) Dex 15 (+4) Wis 12 (+3)
Con 12 (+3) Int 12 (+3) Cha 18 (+6)
Equipment staff

-----------------------------------------------------------------------

Ibixian Champion Level 5 Elite Brute
Medium Natural Humanoid XP 400

Initiative +4 Senses Perception +8, darkvision
HP 152; Bloodied 76; see Bloodied Determination
Regeneration see Bloodied Determination
AC 18; Fortitude 20, Reflex 18, Will 18
Saving Throws +2, +4 vs. Fear
Speed 6, charge 8
Action Points 1

:bmelee: Axe Chop (Standard; at-will)
Attack +8 vs. AC; 2d6+5 damage (crit 2d6+17 damage), on hit if this is an
opportunity attack the targets current move action is ended in the square
they were leaving

:melee: Slice and Cleave (Standard; at-will)
Attack +8 vs. AC; 2d8+5 damage (crit 2d6+21 damage); on hit Ibixian
Champion may cleave all other enemies within reach for 5 damage each

:melee: Horn Gore (Minor; recharge :4::5::6:) 1/round
Attack +6 vs. Reflex; 1d4+2 damage

:melee: Pack Charge (Standard; encounter) charge attack only
Ibixian Champion must charge; attack +9 vs. AC; 2d6+5 damage (crit
2d6+17 damage); hit or miss 2 target allies within 5 squares may make a
charge attack against any legal target as an immediate reaction

:melee: Retaliatory Strike (Immediate Reaction; at-will) when hit by a
melee attack
When hit by a melee attack Ibixian Champion may make the following axe
attack against its aggressor as an immediate reaction; attack +6 vs.
Reflex; 1d10+5 damage (crit 1d10+15 damage)

:ranged: Taunt (Minor; recharge :5::6:) fear
Range 5; does not provoke opportunity attacks; attack +6 vs. Will; on hit
target is pulled up to 3 squares and marked until the end of Ibixian
Champions next turn

Pack Tactics (Move; at-will)
2 target Ibixian allies within 5 squares may shift 2 squares as an immediate
free action

Bloodied Determination while bloodied
While blooded Ibixian Champion gains regeneration 5 and a +2 bonus to
attack and damage rolls

Alignment Unaligned Languages ibixian, common
Skills Athletics +12, Endurance +10, History +8, Intimidate +9
Str 20 (+7) Dex 15 (+4) Wis 13 (+3)
Con 16 (+5) Int 12 (+3) Cha 14 (+4)
Equipment greataxe
 

OMMFT here are some Ibixians for you. From the information you have provided they seem to be quite similar to Orcs but more organised and cooperative.

Ibixian Warrior – level 3 skirmisher
Ibixian Rager – level 5 brute
Ibixian Shaman – level 5 controller
Ibixian Champion – level 5 elite brute

-----------------------------------------------------------------------

Ibixian Warrior Level 3 Skirmisher
Medium Natural Humanoid XP 150

Initiative +5 Senses Perception +1, darkvision
HP 47; Bloodied 23
AC 17; Fortitude 16, Reflex 15, Will 14
Saving Throws +2 vs. Fear
Speed 6, charge 7

:bmelee: Axe Strike (Standard; at-will)
Attack +8 vs. AC; 1d10+3 damage (crit 1d10+13 damage)

:melee: Charging Head Butt (Standard; at-will) charge attack only
Ibixian must charge; attack +7 vs. Fortitude; 1d8+3 damage; on hit target
is knocked prone and Ibixian Warrior may make an Axe Strike attack
against the same target as an immediate free action

Pack Fervour
If Ibixian Warrior is adjacent to another Ibixian ally it gains a +1 bonus to
attack and damage rolls

Pack Tactics (Move; encounter)
2 target Ibixian allies within 5 squares may shift 2 squares as an immediate
free action

Alignment Unaligned Languages ibixian, common
Skills Athletics +9, Endurance +8, Intimidate +7
Str 17 (+4) Dex 14 (+3) Wis 10 (+1)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
Equipment greataxe, leather armour

-----------------------------------------------------------------------

Ibixian Rager Level 5 Brute
Medium Natural Humanoid XP 200

Initiative +5 Senses Perception +7, darkvision
HP 76; Bloodied 38; see Bloodied Rage
AC 17; Fortitude 19, Reflex 17, Will 16
Saving Throws +2 vs. Fear
Speed 6, charge 7

:bmelee: Axe Slash (Standard; at-will)
Attack +8 vs. AC; 2d6+5 damage (crit 2d6+17 damage)

:melee: Reckless Charge (Standard; at-will) charge attack only
Ibixian must charge; attack +7 vs. Fortitude; 1d8+5 damage; on hit target
is pushed 2 squares and knocked prone, Ibixian Rager must follow up 2
squares and make an immediate free Axe Spin attack

:close: Axe Spin (Standard; at-will)
Burst 1; attack +6 vs. Reflex; 1d6+5 damage

Pack Fervour
If Ibixian Warrior is adjacent to another Ibixian ally it gains a +1 bonus to
attack and damage rolls, also see Bloodied Rage

Bloodied Rage (Immediate Reaction; encounter) when first bloodied
When first bloodied Ibixian Rager regains 20 HPs and until the end of the
encounter its Pack Fervour ability no longer requires it to be adjacent to
an ally (ie. it gains a +1 bonus to attack and damage rolls)

Focus (Minor; recharge 56) while not bloodied only
Can only be used while Ibixian Rager is not bloodied; Ibixian Rager gains a
+2 bonus to its next attack roll this turn

Alignment Unaligned Languages ibixian, common
Skills Athletics +12, Endurance +10, Intimidate +8
Str 20 (+7) Dex 16 (+5) Wis 10 (+2)
Con 16 (+5) Int 8 (+1) Cha 12 (+3)
Equipment greataxe

-----------------------------------------------------------------------

Ibixian Shaman Level 5 Controller (Leader)
Medium Natural Humanoid XP 200

Initiative +4 Senses Perception +8, darkvision
Ibixian Resolve aura 5; All Ibixian allies inside the aura may reduce any
push, pull or slide effect they are subject to by 3 squares
Force Shield (force) aura 1; Ibixian Shaman gains a +2 bonus to all
defences against attacks made from outside this aura
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Will 18
Saving Throws +2 vs. Fear
Speed 6

:bmelee: Staff Strike (Standard; at-will)
Attack +8 vs. AC; 1d8+3 damage; on hit target is pushed 1 square

:ranged: Force Bolt (Standard; at-will) force
Range 10/20; attack +9 vs. Fortitude; 1d10+4 force damage

:close: Blast of Force (Standard; recharge :5::6:) force
Close blast 3; attack +9 vs. Reflex; 1d6+4 force damage; on hit target is
pushed 3 squares and slowed (save ends)

:close: Ibixian Expulsion (Standard; encounter) force
Burst 5; enemies only; attack +9 vs. Fortitude; 1d10+4 force damage; on
hit target is pushed 5 squares and immobilised until the end of Ibixian
Shaman's next turn; on miss target takes 5 force damage

Ibixian Blessing (Minor; at-will) 1/round, healing
1 target ally within 5 squares regains 5 HPs

Alignment Unaligned Languages ibixian, common
Skills Arcana +8, Diplomacy +11, Intimidate +11
Str 16 (+5) Dex 15 (+4) Wis 12 (+3)
Con 12 (+3) Int 12 (+3) Cha 18 (+6)
Equipment staff

-----------------------------------------------------------------------

Ibixian Champion Level 5 Elite Brute
Medium Natural Humanoid XP 400

Initiative +4 Senses Perception +8, darkvision
HP 152; Bloodied 76; see Bloodied Determination
Regeneration see Bloodied Determination
AC 18; Fortitude 20, Reflex 18, Will 18
Saving Throws +2, +4 vs. Fear
Speed 6, charge 8
Action Points 1

:bmelee: Axe Chop (Standard; at-will)
Attack +8 vs. AC; 2d6+5 damage (crit 2d6+17 damage), on hit if this is an
opportunity attack the targets current move action is ended in the square
they were leaving

:melee: Slice and Cleave (Standard; at-will)
Attack +8 vs. AC; 2d8+5 damage (crit 2d6+21 damage); on hit Ibixian
Champion may cleave all other enemies within reach for 5 damage each

:melee: Horn Gore (Minor; recharge :4::5::6:) 1/round
Attack +6 vs. Reflex; 1d4+2 damage

:melee: Pack Charge (Standard; encounter) charge attack only
Ibixian Champion must charge; attack +9 vs. AC; 2d6+5 damage (crit
2d6+17 damage); hit or miss 2 target allies within 5 squares may make a
charge attack against any legal target as an immediate reaction

:melee: Retaliatory Strike (Immediate Reaction; at-will) when hit by a
melee attack
When hit by a melee attack Ibixian Champion may make the following axe
attack against its aggressor as an immediate reaction; attack +6 vs.
Reflex; 1d10+5 damage (crit 1d10+15 damage)

:ranged: Taunt (Minor; recharge :5::6:) fear
Range 5; does not provoke opportunity attacks; attack +6 vs. Will; on hit
target is pulled up to 3 squares and marked until the end of Ibixian
Champions next turn

Pack Tactics (Move; at-will)
2 target Ibixian allies within 5 squares may shift 2 squares as an immediate
free action

Bloodied Determination while bloodied
While blooded Ibixian Champion gains regeneration 5 and a +2 bonus to
attack and damage rolls

Alignment Unaligned Languages ibixian, common
Skills Athletics +12, Endurance +10, History +8, Intimidate +9
Str 20 (+7) Dex 15 (+4) Wis 13 (+3)
Con 16 (+5) Int 12 (+3) Cha 14 (+4)
Equipment greataxe

Thank you for existing mesh. I need help keeping this thread afloat (I'm really busy at the moment), for that you get kudos.

Kudos

-Sporemine
 



Gingerbread house

Yep i want some nasty, living and children happy Gingerbread house monster. So far i think of something Large and it must have vulnerability to warm milk and obsession to small creatures.
And i think something about marmalade bears, for company, too. Something like an ooze golems form.
Some "fun" Shadowfell natives :)
Hope this find some "monsterization".
 

Looks awesome! Wondering what the Ibixian Ranger would look like with a long bow however.



Here is what an Ibixian Ranger could look like:

Ibixian Ranger Level 4 Artillery
Medium Natural Humanoid XP 175

Initiative +6 Senses Perception +8, darkvision
HP 44; Bloodied 22
AC 16; Fortitude 16, Reflex 17, Will 15
Saving Throws +2 vs. Fear
Speed 7

:bmelee: Axe Swing (Standard; at-will)
Attack +9 vs. AC; 1d8+2 damage (crit 1d8+10 damage)

:ranged: Longbow Shot (Standard; at-will)
Range 20/40; attack +11 vs. AC; 1d10+4 damage

:ranged: Double Shot (Standard; recharge :5::6:)
Range 10; 2 targets within 3 squares of each other; attack +11 vs. AC;
1d8+4 damage

Mobile Hunter
If Ibixian Ranger moves at least 5 squares during its turn it gains a +2
bonus to AC and Reflex defences until the start of its next turn

Duck and Cover (Immediate Interrupt; encounter) when targeted by a
ranged attack
When targeted by a ranged attack Ibixian Ranger may drop prone as an
immediate interrupt action (granting it a +2 bonus to its defences against
ranged attacks for being prone)

Alignment Unaligned Languages ibixian, common
Skills Nature +8, Stealth +11
Str 14 (+4) Dex 18 (+6) Wis 12 (+3)
Con 14 (+4) Int 10 (+2) Cha 13 (+3)
Equipment longbow, handaxe
 

Here is what an Ibixian Ranger could look like:

Ibixian Ranger Level 4 Artillery
Medium Natural Humanoid XP 175

Initiative +6 Senses Perception +8, darkvision
HP 44; Bloodied 22
AC 16; Fortitude 16, Reflex 17, Will 15
Saving Throws +2 vs. Fear
Speed 7

:bmelee: Axe Swing (Standard; at-will)
Attack +9 vs. AC; 1d8+2 damage (crit 1d8+10 damage)

:ranged: Longbow Shot (Standard; at-will)
Range 20/40; attack +11 vs. AC; 1d10+4 damage

:ranged: Double Shot (Standard; recharge :5::6:)
Range 10; 2 targets within 3 squares of each other; attack +11 vs. AC;
1d8+4 damage

Mobile Hunter
If Ibixian Ranger moves at least 5 squares during its turn it gains a +2
bonus to AC and Reflex defences until the start of its next turn

Duck and Cover (Immediate Interrupt; encounter) when targeted by a
ranged attack
When targeted by a ranged attack Ibixian Ranger may drop prone as an
immediate interrupt action (granting it a +2 bonus to its defences against
ranged attacks for being prone)

Alignment Unaligned Languages ibixian, common
Skills Nature +8, Stealth +11
Str 14 (+4) Dex 18 (+6) Wis 12 (+3)
Con 14 (+4) Int 10 (+2) Cha 13 (+3)
Equipment longbow, handaxe

There's a ranger and a rager which gets confusing. Good job though.

Kudos

-Sporemine
 

You guys are awesome! Yeah, I need to clean my glasses. Rager does look like ranger though, and I was having flashbacks to the Goatmen in Diablo that would fire their arrows at you and run away, and if you had a warrior you had to chase them down to kill them.
 

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