OMMFT
First Post
Say no more.... (from MM 3, 3.5 ed.)I need goatfolk stats (or a link to them) and some idea of what role and level the horned demons should be.
Kudos
-Sporemine
GOATFOLK (IBIXIAN)
Medium Monstrous Humanoid
Hit Dice:
Hit Dice:
3d8+3 (16 hp)
Initiative:
+0
Speed:
30 ft. (6 squares)
Armor Class:
15 (+2 natural, +3 studded leather),
touch 10, fl at-footed 15
touch 10, fl at-footed 15
Base Attack/Grapple:
+3/+5
Attack:
Greataxe +6 melee (1d12+3/×3) or
head butt +5 melee (1d6+2)
head butt +5 melee (1d6+2)
Full Attack:
Greataxe +6 melee (1d12+3/
×
3) and head butt +0 melee (1d6+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
—
Special Qualities:
Darkvision 60 ft.,
pack fervor
pack fervor
Saves:
Fort +2, Ref +3, Will +2
Abilities:
Str 15, Dex 11, Con 13, Int 8,
Wis 8, Cha 10
Wis 8, Cha 10
Skills:
Intimidate +4, Listen +4,
Spot +4
Spot +4
Feats:
Alertness, Weapon Focus (greataxe)
Environment:
Temperate plains
Organization:
Solitary, pair, brawl (3–5),
or pack (21–30 plus 25% noncombatants
plus 1 adept, cleric, or
sorcerer of 3rd or 4th level and 1
barbarian of 4th or 5th level)
or pack (21–30 plus 25% noncombatants
plus 1 adept, cleric, or
sorcerer of 3rd or 4th level and 1
barbarian of 4th or 5th level)
Challenge Rating:
2
Treasure:
Standard
Alignment:
Usually neutral
Advancement:
4–6 HD (Medium); 7–9 HD (Large)
Level Adjustment:
+1
An amalgam of goat and human, this creature has a furry chest
and legs that end in hooves.
and legs that end in hooves.
Goatfolk are powerfully built goatlike creatures that
resemble satyrs. Unlike their hedonistic and mischievous
fey cousins, goatfolk are much more physically focused
creatures who favor a barbarian lifestyle.
Goatfolk choose leaders by combat, and the strongest and
most aggressive lead the pack. Thus, leadership is transitory
and prone to challenge. Both males and females assert themselves
and hold these temporary positions of power.
These creatures call themselves ibixians, and races that
deal regularly with them use the proper name, but colloquially,
they
resemble satyrs. Unlike their hedonistic and mischievous
fey cousins, goatfolk are much more physically focused
creatures who favor a barbarian lifestyle.
Goatfolk choose leaders by combat, and the strongest and
most aggressive lead the pack. Thus, leadership is transitory
and prone to challenge. Both males and females assert themselves
and hold these temporary positions of power.
These creatures call themselves ibixians, and races that
deal regularly with them use the proper name, but colloquially,
they
’ve been dubbed “goatfolk.”
Goatfolk are bigger than most humans and almost all
satyrs, standing about 6 to 6-1/2 feet tall and weighing about
250 pounds.
Goatfolk speak Common and their own language, Ibixian.
satyrs, standing about 6 to 6-1/2 feet tall and weighing about
250 pounds.
Goatfolk speak Common and their own language, Ibixian.
COMBAT
Goatfolk enjoy melee combat. They often start
fi ghts for the
sheer pleasure of fi ghting.
sheer pleasure of fi ghting.
Pack Fervor (Ex):
An ibixian loves to brawl with or alongside
others of its kind. Doing this increases its enjoyment of
the fi ght and adds ferocity to its attacks. When an ibixian is
within 30 feet of another goatfolk, it gains a +2 morale bonus
on attack rolls and damage rolls and a +4 morale bonus
on saving throws against fear effects.
others of its kind. Doing this increases its enjoyment of
the fi ght and adds ferocity to its attacks. When an ibixian is
within 30 feet of another goatfolk, it gains a +2 morale bonus
on attack rolls and damage rolls and a +4 morale bonus
on saving throws against fear effects.
Skills:
Goatfolk have a +4 racial bonus on
Intimidate checks.
Intimidate checks.
GOATFOLK
AS CHARACTERS
AS CHARACTERS
Goatfolk characters possess the following
racial traits.
racial traits.
—
+4 Strength, +2 Constitution, –2
Intelligence, –2 Wisdom.
Intelligence, –2 Wisdom.
—
Medium size.
—
An ibixian’s base land speed
is 30 feet.
is 30 feet.
—
Darkvision out to 60 feet.
—
Racial Hit Dice: An
ibixian begins with three levels
of monstrous humanoid, which
provide 3d8 Hit Dice, a base
attack bonus of +3, and base
saving throw bonuses of Fort +1, Ref
+3 and Will +3.
ibixian begins with three levels
of monstrous humanoid, which
provide 3d8 Hit Dice, a base
attack bonus of +3, and base
saving throw bonuses of Fort +1, Ref
+3 and Will +3.
—
Racial Skills: An ibixian’s monstrous
humanoid levels give it skill
points equal to 6 × (2 + Int modifi
humanoid levels give it skill
points equal to 6 × (2 + Int modifi
er, minimum 1). Its class skills
are Intimidate, Listen, Spot, and
Survival. It has a +4 racial bonus on
Intimidate checks.
are Intimidate, Listen, Spot, and
Survival. It has a +4 racial bonus on
Intimidate checks.
—
Racial Feats: An ibixian’s monstrous humanoid levels
give it two feats.
give it two feats.
—
Weapon Profi ciency: An ibixian is profi cient with the
greataxe and all simple weapons.
greataxe and all simple weapons.
—
+2 natural armor bonus.
—
Natural Weapons: Head butt (1d6).
—
Special Qualities (see above): Pack fervor.
—
Automatic Languages: Ibixian and Common. Bonus
Languages: Elven, Giant, Gnome, Goblin, Sylvan.
Languages: Elven, Giant, Gnome, Goblin, Sylvan.
—
Favored Class: Barbarian.
—
Level adjustment +1.
GOATFOLK IN EBERRON
Goatfolk settlements tend to lie in out-of-the-way places. The
largest concentrations of ibixians can be found in the grassy
steppes and foothills surrounding the Blackcap Mountains
in northern Breland and southern Aundair. During the
Last War, Aundair used conscripted goatfolk infantry units
against armies from Breland and Thrane. After witnessing
largest concentrations of ibixians can be found in the grassy
steppes and foothills surrounding the Blackcap Mountains
in northern Breland and southern Aundair. During the
Last War, Aundair used conscripted goatfolk infantry units
against armies from Breland and Thrane. After witnessing
fi
rsthand the effectiveness of the ibixian troops, Breland followed
suit. In a battle known as the Clash of Horns, goatfolk
from Aundair faced goatfolk from Breland on the fi eld of
battle. After a brief yet bloody skirmish, the ibixians on both
sides joined forces and turned against the armies of Aundair
and Breland. Both armies were routed, after which the surviving
goatfolk retreated to the Blackcaps. They remain in
suit. In a battle known as the Clash of Horns, goatfolk
from Aundair faced goatfolk from Breland on the fi eld of
battle. After a brief yet bloody skirmish, the ibixians on both
sides joined forces and turned against the armies of Aundair
and Breland. Both armies were routed, after which the surviving
goatfolk retreated to the Blackcaps. They remain in
hiding to this day, fearing reprisal for their treachery.