Racial Traits
-2 Strength, -2 Constitution, +2 Wisdom, +4 Charisma
Humanoid
Medium
Base land speed is 30 feet.
Low Light Vision
+3 racial bonus on Perform checks
Add +1 to the Difficulty Class for all savings throws made against Illusion, Enchantment, and Evocation spells cast.
Good Fortune (Ex): As the granted power of the Luck Domain once per day.
Intuition (Ex): Diplomacy and Sense Motive are always treated as Class Skills, regardless of class.
Timeless Body
Torpor (Ex): Refreshed after three hours of what is commonly known as "Torpor", a state superficially similar to the Elvish Trance. However, unlike Elves, cannot be roused from their Torpor by any known means and must rest the full duration. Torpor induced by magical sleep spells last the duration of the spell, or until the effect is dispelled, and cannot otherwise be broken.
Turn Resistance: Add one third of their hitdice rounded down to a minimum of +1 as a racial bonus to resist being turned.
Turning Susceptibility: Clerics channeling negative energy may attempt to Turn just as Clerics channeling positive energy Turn Undead. Clerics that channel positive energy have no effect.
Voice of Power: Once per day, as a move action can summon the strength of her conviction and project it through her voice when casting a spell, or turning undead. Voice of Power allows her to duplicate the effects of the still spell, heighten spell, or empower spell metamagic feats while casting a spell without an increase in spell level or casting time. If used while Turning Undead, or a similar ability she adds one third her hit dice rounded down to a minimum of +1 to all involved checks, such as turning check and turning damage. Voice of Power induces a spiritual malaise that duplicates the effects of exhaustion but cannot be cured by mortal means, only Torpor.
Automatic Languages: Common. Bonus Languages: Any, except secret languages.
Favored Class: Cleric.
-2 Strength, -2 Constitution, +2 Wisdom, +4 Charisma
Humanoid
Medium
Base land speed is 30 feet.
Low Light Vision
+3 racial bonus on Perform checks
Add +1 to the Difficulty Class for all savings throws made against Illusion, Enchantment, and Evocation spells cast.
Good Fortune (Ex): As the granted power of the Luck Domain once per day.
Intuition (Ex): Diplomacy and Sense Motive are always treated as Class Skills, regardless of class.
Timeless Body
Torpor (Ex): Refreshed after three hours of what is commonly known as "Torpor", a state superficially similar to the Elvish Trance. However, unlike Elves, cannot be roused from their Torpor by any known means and must rest the full duration. Torpor induced by magical sleep spells last the duration of the spell, or until the effect is dispelled, and cannot otherwise be broken.
Turn Resistance: Add one third of their hitdice rounded down to a minimum of +1 as a racial bonus to resist being turned.
Turning Susceptibility: Clerics channeling negative energy may attempt to Turn just as Clerics channeling positive energy Turn Undead. Clerics that channel positive energy have no effect.
Voice of Power: Once per day, as a move action can summon the strength of her conviction and project it through her voice when casting a spell, or turning undead. Voice of Power allows her to duplicate the effects of the still spell, heighten spell, or empower spell metamagic feats while casting a spell without an increase in spell level or casting time. If used while Turning Undead, or a similar ability she adds one third her hit dice rounded down to a minimum of +1 to all involved checks, such as turning check and turning damage. Voice of Power induces a spiritual malaise that duplicates the effects of exhaustion but cannot be cured by mortal means, only Torpor.
Automatic Languages: Common. Bonus Languages: Any, except secret languages.
Favored Class: Cleric.