Give this race a level adjustment...

One of the issues I have is that it's just... really poorly written. I had a hard time getting a clear idea of what the mechanics of this class are.



Really? Hard time understanding the mechanics?



This bit seems rather easy to grasp:

Racial Traits

-2 Strength, -2 Constitution, +2 Wisdom, +4 Charisma

Humanoid

Medium

Base land speed is 30 feet.

Low Light Vision

+3 racial bonus on Perform checks

Add +1 to the Difficulty Class for all savings throws made against Illusion, Enchantment, and Evocation spells cast.

Good Fortune (Ex): As the granted power of the Luck Domain once per day.

Intuition (Ex): Diplomacy and Sense Motive are always treated as Class Skills, regardless of class.


.... I mean nothing especially complex I don't think.


"Timeless Body" apparently gave you a great deal of difficulty. I suppose you could assume they were perpetually infants... I wouldn't think anyone would be that nail their junk to plywood stupid... but sure, guess I could've cleared it up so that they appeared as young adults prior to beginning their adventuring careers rather than a gooey fetus. My bad for assuming.


How about...

Torpor (Ex): Refreshed after three hours of what is commonly known as "Torpor", a state superficially similar to the Elvish Trance. However, unlike Elves, cannot be roused from their Torpor by any known means and must rest the full duration. Torpor induced by magical sleep spells last the duration of the spell, or until the effect is dispelled, and cannot otherwise be broken.


Again? A bit too complex for you? Was it simply "too wordy" for you? Did I make a mistake in grammar and/or punctuation that simply collapsed your belief in western civilization and the good in the hearts of men?


Look, if you have a valid complaint about mechanics, or you have a problem with the design theory, fine.... none of the mechanics are terribly difficult to understand. Hell, most of them are copied, word for word, from the SRD (Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes.)... but apparently you simply could not grasp it... or, if you did... decided to... critique how I wrote it? Didn't like my tone?


Who knows, mostly I just think you wanted something to bitch about. If you aren't going to be constructive, fine... but at least try to find something a little less stupid to be nonconstructive about.
 

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I wouldn't think anyone would be that nail their junk to plywood stupid...

Visigani, you're fairly new around here, so please let me remind you of The Rules of EN World. Rule #1 is "Keep it civil". We expect folks to show basic respect for other posters at all times. We also expect you to generally address the content of the post, rather than the character of the person behind the post.

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All of you guys need to relax. Yes, critiqueing the wording of your OP was sort of petty, and I'd be hard pressed to believe that you'd give a 9th level manifesting power as a racial ability, and didn't have any problem with the wording, but your reaction is a bit over the top.
 

Problems with how a timeless race ages beyond infancy aside, the main issue I see with that ability is that it almost guarantees all characters created with this race will start as "venerable" just to twink up their mental stats. Just like there aren't any non-centenarian dragonwrought kobolds running around either- at least none that are PCs.

A little fluff/descriptive text for this race beyond just stats would probably be helpful for judging it.
 

Apparently there's a trait caleld "timeless"... it's from one of the drasgon mags... I believe #342... it essentially means when you hit adulthood you stay there.

That's the jist of what i'm going through.
 

I believe "Endless" from Dragon #354 (the article on Ancient PCs) is what you're looking for. Here's the basics of that special quality...

Dragon Magazine #354 said:
Endless (Ex): A creature with this special quality ceases to age once it achieves a certain point in its life cycle, most often sometime after reaching adulthood but prior to its equivalent of middle age. These creatures exist in a special kind of physiological stasis, counteracting all the consequences of advancing years that usually lead to frailty and eventually death. While they must still perform all the necessary sustaining actions (eating. sleeping, breathing, and so on) normally demanded of their type, they never suffer from any sort of physical deterioration or consequent reduction in Strength, Dexterity. or Constitution. Lacking this special insight into their own mortality and the incentive to find new, less taxing ways to deal with challenges, they also never gain any improvements to their Intelligence, Wisdom, or Charisma due to advancing age.

Using this would also solve the problem of players making venerable PCs of your race just to get the mental stat boost.
 
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I believe "Endless" from Dragon #354 (the article on Ancient PCs) is what you're looking for. Here's the basics of that special quality...



Using this would also solve the problem of PCs making venerable PCs of your race just to get the mental stat boost.



I appreciate this, FoxWander.
 

I would judge it as an LA+1 race, roughly.

The ability adjustments roughly even out in general value, but the combination of them and other spellcaster-favoring factors overall make it a net positive. Just not as much as an aasimar's net positive ability modifiers.

The Perform bonus is similar enough to an aasimar's skill bonuses or part of a human's extra skill points. The low-light vision and extra class skills roughly balance this out with a human's extra skill points, with perhaps Timeless Body included since it's such a minor ability (I'm sure the OP would have indicated it as a psi-like ability or something if he/she meant it to duplicate some non-core psionic power or another, rather than the core-rules Timeless Body ability).

The Luck domain granted power contributes to the race's +1 LA, like one or two of an aasimar's energy resistances.

The Voice of Power and Torpor traits likewise compare to an aasimar's energy resistances in significance, give or take a bit.

However, you really need to specify the limitations of Voice of Power; since it doesn't raise the level of spell slot needed, it needs to specify its own limits. You can't let a low-level PC just freely Heighten his 1st-level spell to 9th-level equivalent with Heighten Spell, for example, and it would be kinda problematic to let 'em Empower their 1st-level Magic Missile or whatever, though not as much. So you need to specify what limits apply to their Voice of Power's effects.

The turn resistance and turning susceptibility are just kinda wierd and I figure they're close enough to cancelling each other out to be of little import (and besides, how often are you gonna run into an evil cleric trying to Rebuke someone who appears to be living? Practically never, that's how often).

I'd consider it a fairly strong LA+1 race (considering that aasimar and such are somewhat weak LA+1 races). Assuming that Voice of Power has some reasonable limits in its metamagic enhancement capacity.
 

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