Oryan77
Adventurer
The PCs picked a fight with a Glabrezu who is much higher level than they are...and they are losing. I have decided it will offer them a "deal" in order for them to walk away alive.
An idea that I had for the Sorcerer PC (who is the one on the brink of death) was to offer him great power in exchange for an essence of his being. In game terms, my idea was to give him a character flaw from Unearthed Arcana or Dragon Magazines and he can select a new feat (he's the type of player that wants to use alternate rules like that). What he wouldn't know is that this would be required every time he levels (the demon continues to take his life force in exchange for more power).
I understand that this could severely unbalance his capabilities, which is kind of the point in making a deal with a demon. I would definitely allow this to discontinue if the PC chose to stop it. He'd have to find and kill the demon in the future, or find a way to end the effect.
I would pick the flaw, but he could pick the rewarded feat. That way I can make sure that the demon gets what he wants from him and it won't be some pointless flaw in exchange for a beneficial feat.
I just thought this might give some interesting new flavor to this character and may be entertaining to the player. It could also give him a goal if he realized this deal is not working out the way he hoped. It's a new PC, so I'm trying to give the player an obstacle that he may find adds interesting flavor to his PC. It's also possible that he would just like having beneficial feats in place of all these flaws (he's pretty easy-going and enthusiastic about odd situations like that).
So, good idea, or a big mistake?
An idea that I had for the Sorcerer PC (who is the one on the brink of death) was to offer him great power in exchange for an essence of his being. In game terms, my idea was to give him a character flaw from Unearthed Arcana or Dragon Magazines and he can select a new feat (he's the type of player that wants to use alternate rules like that). What he wouldn't know is that this would be required every time he levels (the demon continues to take his life force in exchange for more power).
I understand that this could severely unbalance his capabilities, which is kind of the point in making a deal with a demon. I would definitely allow this to discontinue if the PC chose to stop it. He'd have to find and kill the demon in the future, or find a way to end the effect.
I would pick the flaw, but he could pick the rewarded feat. That way I can make sure that the demon gets what he wants from him and it won't be some pointless flaw in exchange for a beneficial feat.
I just thought this might give some interesting new flavor to this character and may be entertaining to the player. It could also give him a goal if he realized this deal is not working out the way he hoped. It's a new PC, so I'm trying to give the player an obstacle that he may find adds interesting flavor to his PC. It's also possible that he would just like having beneficial feats in place of all these flaws (he's pretty easy-going and enthusiastic about odd situations like that).
So, good idea, or a big mistake?