Lord Pendragon
First Post
Re: Re: Giving character magic items
Interestingly enough, I believe just the opposite. Playing in a campaign where every monster encountered is either exactly the right challenge for the party, or requires some sort of "trick" to defeat seems forced to me, and destroys the internal logic of the game (in my mind, YMMV). Sometimes the little guys stumble upon the Big Bad. That's when it's time to get the heck out of Dodge.
I respect your view, though I don't have a problem with this myself. Some magic is stronger, some is weaker. It never bothered me that Excalibur can slice through the dragon's hide, while The Humble Sword of Bob doesn't have quite enough power to get the job done.
To return to the topic,
At 10th-level, you should have a few +2 weapons, and maybe a +3 or so. Even if you don't, as someone said, Greater Magic Weapon is the answer to your problems. If your cleric isn't strong enough to net you a +3 weapon, have the cleric purchase a scroll at a higher caster level, then save it and only use it during emergencies...such as when you're fighting something with strong damage reduction.
mmadsen said:
What kind of DM puts you up against an opponent that's obviously immune to all your attacks? Unless that encounter was meant to be a puzzle (find the magic weapon, find a way around the monster, realize you can push it off a cliff, whatever), it was an example of some really bad DMing.
Interestingly enough, I believe just the opposite. Playing in a campaign where every monster encountered is either exactly the right challenge for the party, or requires some sort of "trick" to defeat seems forced to me, and destroys the internal logic of the game (in my mind, YMMV). Sometimes the little guys stumble upon the Big Bad. That's when it's time to get the heck out of Dodge.
As an aside, I'm no fan of DR X/+N. I'd much rather have monsters vulnerable versus something than vulnerable versus really magical weapons. Not just magical weapons, or even very magical weapons, only really magical weapons.
I respect your view, though I don't have a problem with this myself. Some magic is stronger, some is weaker. It never bothered me that Excalibur can slice through the dragon's hide, while The Humble Sword of Bob doesn't have quite enough power to get the job done.

To return to the topic,
At 10th-level, you should have a few +2 weapons, and maybe a +3 or so. Even if you don't, as someone said, Greater Magic Weapon is the answer to your problems. If your cleric isn't strong enough to net you a +3 weapon, have the cleric purchase a scroll at a higher caster level, then save it and only use it during emergencies...such as when you're fighting something with strong damage reduction.