Falling Icicle
Adventurer
In the recent Legend's and Lore Dungeons & Dragons Roleplaying Game Official Home Page - Article (Playtest: First Round Overview) Mike Mearls says that "We're thinking about granting fighters two themes at 1st level, so if you want to test that I'd suggest grabbing the dwarf cleric's guardian theme and adding it to this fighter."
I think that giving fighters two themes is a terrible idea. They need to give fighters special things that no other class gets, not more of the same things that everyone gets. The fighter is a class with an identity crisis. It needs unique abilities of its own. To borrow a few ideas from 4e:
Tide of Iron
Fighter exploit
Requirement: Must be using a shield
You slam your foe with your shield, knocking him back.
Effect: When you hit an opponent that is your size or smaller with a shield slam, you can also knock them back. The target must make a Strength saving throw, DC 10 + your Strength modifier, or be knocked back 5 feet. If there is no room for the target to be knocked back, such as if its back is already against a wall, it is knocked prone on a failed save instead.
Villain's Menace
Fighter exploit
You focus your wrath upon a hated foe.
Effect: You can expend one daily use of your Fighter's Surge to use this ability. Choose one creature that you can see. You gain a +1 bonus on attack and +2 bonus on damage rolls against that opponent for 1 minute. Activating this ability does not take an action.
Give fighters abilities like that. Don't just make them a stripped down, auto-attacking class that just gets more themes or feats than other characters. When people talk about fighters, they should be able to point to unique things about them, just as they do about rogues, clerics and wizards.
I think that giving fighters two themes is a terrible idea. They need to give fighters special things that no other class gets, not more of the same things that everyone gets. The fighter is a class with an identity crisis. It needs unique abilities of its own. To borrow a few ideas from 4e:
Tide of Iron
Fighter exploit
Requirement: Must be using a shield
You slam your foe with your shield, knocking him back.
Effect: When you hit an opponent that is your size or smaller with a shield slam, you can also knock them back. The target must make a Strength saving throw, DC 10 + your Strength modifier, or be knocked back 5 feet. If there is no room for the target to be knocked back, such as if its back is already against a wall, it is knocked prone on a failed save instead.
Villain's Menace
Fighter exploit
You focus your wrath upon a hated foe.
Effect: You can expend one daily use of your Fighter's Surge to use this ability. Choose one creature that you can see. You gain a +1 bonus on attack and +2 bonus on damage rolls against that opponent for 1 minute. Activating this ability does not take an action.
Give fighters abilities like that. Don't just make them a stripped down, auto-attacking class that just gets more themes or feats than other characters. When people talk about fighters, they should be able to point to unique things about them, just as they do about rogues, clerics and wizards.
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