UltimaGabe
First Post
Hey, everyone. In the group I'm currently playing in, myself and two of the other players switch up DMing every few sessions, so that each of us has a character and we are all somewhat even. It's come to my turn to DM, and I've already run one mini-adventure, and I'm about to finish a module I started a set-up for a month or so ago.
You see, in our group, when it comes to divying up XP and treasure after an adventure, the DM gets the same amount of XP as everyone else (so that his character stays somewhat even to everyone else's in terms of level) but he generally doesn't get a share of treasure, as he wasn't there to get a portion. This usually isn't an issue.
However, this next adventure I'm going to run is going to result in the rest of the group getting a LOT of money. I mean a TON. They're around 13th level (a group of 4 players and a cohort), and the total treasure is probably going to be around 30-40,000 gp each (not counting the cohort) from the main encounter alone. I have no problem with giving them so much money, but I began thinking about giving myself a bit of something too.
You see, my character makes magic items. I mean he makes a LOT of magic items. He's made so many magic items that he's almost an entire level behind everyone else, even though they all started at exactly the same amount- and we're even playing with a system that you need twice as much experience to level up after 10th level (so, in other words, he's around 25,000 xp behind everyone else).
So, considering I was about to give the party such a massive haul, I began to consider possibly giving my character something as well- not something in the ways of money, but I considered giving him a custom magic item of sorts, that would possibly help him in making magic items (possibly cutting down the cost of magic items by 5% or something). You see, as a little lead-in to the next adventure, I sent one of the characters (a new player) on a little mini-adventure relating to his character backstory. (His character, a Rogue, was Dominated by an evil Wizard and used as a personal assassin for some time, before he somehow managed to escape. He has no memory of how he got away.) He was contacted by some guy to go to this old Wizard's lab- and he asked if he could take someone along, so I told him sure. So, being as my character's a Cleric, and he was pretty sure he'd need some healing, he asked my character to go. Since he said he'd make a donation to my character's church, I offered to send my character.
So they went to this old Wizard's lab and fought some monsters that had come out of an old portal that the Wizard had forgotten about. Once the monsters were taken care of, they searched the area- and I said that there were several bookcases of arcane lore, and several magical devices that appear to be used in the creation of magic items, as well as several other things pertaining to this character's backstory. So they took the books and the devices, and went back home.
Anyway, I hadn't really put any thought into what the devices were or what they would do, but afterwards I got thinking. I AM gonna be giving a huge haul to the PCs- which, again, I don't mind- but I was thinking of possibly giving my character some sort of minor benefit for having those devices- one idea would be to let him make magic items at 5% less gp/xp cost, or something like that.
The main issue here is that I'm not sure how people view a DM giving his character something specifically for his character- and I want to know how people feel about it before I go and do anything like this. I'm emailing the concept to the other DMs, of course, and seeing what they think about it.
So how does everyone feel about something like this? If you were co-DMing in a campaign with other people, would you allow one of them to do this?
If it turns out to be a huge mistake, I won't do it, of course- so I just want some feedback.
You see, in our group, when it comes to divying up XP and treasure after an adventure, the DM gets the same amount of XP as everyone else (so that his character stays somewhat even to everyone else's in terms of level) but he generally doesn't get a share of treasure, as he wasn't there to get a portion. This usually isn't an issue.
However, this next adventure I'm going to run is going to result in the rest of the group getting a LOT of money. I mean a TON. They're around 13th level (a group of 4 players and a cohort), and the total treasure is probably going to be around 30-40,000 gp each (not counting the cohort) from the main encounter alone. I have no problem with giving them so much money, but I began thinking about giving myself a bit of something too.
You see, my character makes magic items. I mean he makes a LOT of magic items. He's made so many magic items that he's almost an entire level behind everyone else, even though they all started at exactly the same amount- and we're even playing with a system that you need twice as much experience to level up after 10th level (so, in other words, he's around 25,000 xp behind everyone else).
So, considering I was about to give the party such a massive haul, I began to consider possibly giving my character something as well- not something in the ways of money, but I considered giving him a custom magic item of sorts, that would possibly help him in making magic items (possibly cutting down the cost of magic items by 5% or something). You see, as a little lead-in to the next adventure, I sent one of the characters (a new player) on a little mini-adventure relating to his character backstory. (His character, a Rogue, was Dominated by an evil Wizard and used as a personal assassin for some time, before he somehow managed to escape. He has no memory of how he got away.) He was contacted by some guy to go to this old Wizard's lab- and he asked if he could take someone along, so I told him sure. So, being as my character's a Cleric, and he was pretty sure he'd need some healing, he asked my character to go. Since he said he'd make a donation to my character's church, I offered to send my character.
So they went to this old Wizard's lab and fought some monsters that had come out of an old portal that the Wizard had forgotten about. Once the monsters were taken care of, they searched the area- and I said that there were several bookcases of arcane lore, and several magical devices that appear to be used in the creation of magic items, as well as several other things pertaining to this character's backstory. So they took the books and the devices, and went back home.
Anyway, I hadn't really put any thought into what the devices were or what they would do, but afterwards I got thinking. I AM gonna be giving a huge haul to the PCs- which, again, I don't mind- but I was thinking of possibly giving my character some sort of minor benefit for having those devices- one idea would be to let him make magic items at 5% less gp/xp cost, or something like that.
The main issue here is that I'm not sure how people view a DM giving his character something specifically for his character- and I want to know how people feel about it before I go and do anything like this. I'm emailing the concept to the other DMs, of course, and seeing what they think about it.
So how does everyone feel about something like this? If you were co-DMing in a campaign with other people, would you allow one of them to do this?
If it turns out to be a huge mistake, I won't do it, of course- so I just want some feedback.