Actually I like power tied to different stats.Gladiator needs more work. A lot more.
It's not even Battlemaster light, it's battlemaster-but sucks.
more or less same features but usage and DC keyed of tertiary stat for a fighter at best. maybe even 5th ability in priority order.
Here I strongly agree. Or better: every class has their own proficiency bonus entry.another example of 2024 obsession of linking of ability usage with ability modifier.
it needs to be removed from the game. every instance of it.
number of usages needs to be keyed to proficiency bonus of fixed depending on CLASS level.
another example of 2024 obsession of linking of ability usage with ability modifier.
it needs to be removed from the game. every instance of it.
number of usages needs to be keyed to proficiency bonus of fixed depending on CLASS level
Yeah I have to agree. Once you brass tax it I'm not seeing much that you couldn't do with a Battlemaster who is not so dependent on charisma.No, they are pretty similar.
Just unwrap the weapon mastery to compare.
Level 3 Battlemaster with Trip Attack and a war hammer
1d10+Str + push 10' + save or fall prone + 1d8
Vs
Level 3 Gladiator with Stumble and a war hammer
1d10+Str + push 10' + save or fall prone + can take either a bonus action or action.
Yeah to me, a subclass that invokes a secondary stat should have something more.Yeah I have to agree. Once you brass tax it I'm not seeing much that you couldn't do with a Battlemaster who is not so dependent on charisma.
Fighter Subclass | Secondary Score | Uses | Focus |
---|---|---|---|
Battle Master | None | Maneuvers | Damage + Control |
"Brute" | Constitution | ???? | Raw Damage |
Champion | None | Criticals | Raw Damage |
Gladiator | Gladiator | Weapon Masteries | Defense + Control |
"Weapon Expert" | Wisdom | Maneuvers | Damage + Defense |
"Weapon Master" | Intelligence | Weapon Masteries | Hard Control |
I’d love to see a few variants that are just as focused as the Gladiator but on a different concept. Like an archer.I dig the Gladiator, the new Fighter subclass being tested in Unearthed Arcana. I like the flavor but I especially like the mechanics.
I've heard some say the Gladiator is just a Battle Master lite, and that its Brutality features should just be Battle Master maneuvers.
I disagree.
In fact, I believe the Gladiator has (inadvertently?) opened up an entirely new design space. What makes Brutality unique is that all the features are tied to weapon masteries. No other fighter subclass has ever done this. This is brand new. This is exciting.
The Gladiator is better at weapon masteries than any other subclass. It is the master of weapon mastery. You might even call it...a Weapon Master.
Now imagine a Weapon Master subclass that has a menu of 10+ maneuvers to choose from, all of which give new ways to play with weapon masteries. It's like Brutality -- but bigger. This would create a subclass that's an alternative to the Battle Master. Like the Battle Master, the Weapon Master would offer a lot of choices -- but new and distinct choices.
How cool would that be?