Gladiator!

Azure Trance

First Post
Battle of the Gods got me thinking about something similar I would like to propose. Who here would be interested in a game where you play as a noble in charge of a gladiator stable? What I'd like to offer:

Features
  • You would begin with a small pool of money and a low-level gladiator, pitting him against the gladiators of other players or monsters, gaining money and experience.
  • Gladiators on the market would come in a variety of shapes and sizes, including races found in sources other then the PHB.
  • Custom-tailor your gladiator to your hearts desire as he gains levels.
  • Use the auction market to trade, buy, or sell gladiators.
  • Play dirty tricks on opponents to gain an advantage through the use of poisons or rigging a match - if you don't get caught.
  • Gamble on the outcome of the game in different ways.
  • Streamlined combat

Essentially, it could be thought of in simple terms as a sports management game. The reason I say this and not a 'D&D Gladiator' is because the way combat would be handled. In a more perfect world you could control your gladiators in combat directing his every move. Since this would be a message board based system though, that could prove to be unfeasible since encounters would take sometime to finish. That's why I'd like to propose running the combat myself, with notes from the players on how they want their gladiators to act (and react). It wouldn't be a total judgement call on my behalf - instead I'll always refer to the stipulations you provided for this fight, like:

  • Charge the opponent at the first opportunity possible
  • Always attack with the bastard sword and spiked shield unless down to 1/4 hp; then just use the sword with shield for AC
  • If down to 50% hp use healing potions
  • Etc. etc. etc.

Basically the two types of commands you can use are proactive (ie, how to attack) or reactive (usually change tactics or do something when down to X hp). This is probably the biggest stickler for the game.

If you wouldn't want this though, I'm open to suggestions. Similar to Battle of the Gods, if more people voted for combat handled in a 24 hour = 1 round (or 48 hours for one complete round) for more control of their gladiators during the fights I wouldn't be adverse to it either. The only problem would be showing who was where. I don't have access to a graphic program or a square map to pass off as an arena so the map, and where the gladiators would be on it, couldn't be done right now (PS7 on the broken computer atm, still waiting for the Video card to arrive). Maybe there are ways around not using a combat map. A featureless arena with only distance from your opponent as the important factor (though, with multiple opponents this too could get wierd).

Anyway, just post and tell me what you think.
 

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I like the concept sort of a battle dome type of place. Sounds really fun.

Although here is my idea. A ladder and ranking system. You can only challenge the person on your level on a different ladder (stricktly for XP & money) or the person one rung above you on your own ladder (for advancement). Then what you control is who will be fighting who and when.

Now for the acctual combats to it in a chat room style thing.

I know that this would create logistics problems with people being on line at the same time but I think it can work if everyone knows that ahead of time.
 

I would take a look at Battletech's Solaris VII. Although its battletech stuff it does cover running a stable of gladiators. Same thing different technology level.

I would also look at the last two issues of Dragons with the respective articles on honor and prestige point sysems.
 
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Check out Torgal's Pit (www.geocities.com/torgalw) It was a D&D based gladiatorial arena I was involved in not too long ago. I was even champion for a good period of time! I played Calathra Tealeaf, but I'm fighting back my fanboyishness. :-) It was fun and a good way to do it, in my opinion.
 

Ah, but how many people here would be interested, or have a preference for either combat method (slow round by round, quick -and perhaps distant/quick/easy/handsoff- streamlined)?
 

Hmm....I'm a fan of this...

IF we also get to train and send in monsters!

There could be "level rankings," after a successful battle your champion would gain a level, after a failure, he'd loose (or perhaps make him win or loose a number equal to his current level?) You could only challenge gladiators of your level or higher...

I think this would be fun!

And I like the quicker battle system....it makes it more like you're a noble, controlling the game, and can tell your Gladiator what to do, but not specify (probably some % chance that the Gladiator "disobeys your orders" in combat, perhaps badly, perhaps goodly)...

Could be the coolest thing since YB!

Though it does give me that feeling of Pokemon....

"Sparticus, I choose you!"
"Spar...?"
 

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