Ferret
Explorer
Glass Storm
Evocation [Fire]
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 40-ft.-radius burst
Duration: Instantaneous/special
Saving Throw: Reflex half
Spell Resistance: Yes
Glass storm is an eruption of glass shrapnel in a sharp noise of glass on glass noise that deals 1d6 points of slashing damage per cast level (Maximum 10d6) to every creature within the area. On top of this damage once the first explosion of glass, the spells glass continues to deal 1d4 points of damage for half the casters level in rounds, in bleeding damage.
You hold you palm out flat and the marble in your hand is whisked toward the specified destination, travelling in a straight line. Unless the marble hits a barrier, or some other object stops the marble prior to attaining the prescribed destination, it erupts into a cloud of shattered glass. In the case that the marble hits something before it gets to its destination it explodes prematurely. If you attempt to send the marbel through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the marble strikes the barrier and detonates prematurely.
The Glass storm shreds all fabric in the area, and destroys paper or similar fabrics. It can be imbedded in wood and very soft metals, or chip weak ceramics. Even if the damage caused to an interposing barrier shatters or breaks through it, it doesn’t change whether the spell’s effect passes through the blockage.
Material Component: A small glass marble and a pinch of sand.
It was in my head a swirling mass of glass. Now it's a more powerful fireball.
What do people think.
Evocation [Fire]
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 40-ft.-radius burst
Duration: Instantaneous/special
Saving Throw: Reflex half
Spell Resistance: Yes
Glass storm is an eruption of glass shrapnel in a sharp noise of glass on glass noise that deals 1d6 points of slashing damage per cast level (Maximum 10d6) to every creature within the area. On top of this damage once the first explosion of glass, the spells glass continues to deal 1d4 points of damage for half the casters level in rounds, in bleeding damage.
You hold you palm out flat and the marble in your hand is whisked toward the specified destination, travelling in a straight line. Unless the marble hits a barrier, or some other object stops the marble prior to attaining the prescribed destination, it erupts into a cloud of shattered glass. In the case that the marble hits something before it gets to its destination it explodes prematurely. If you attempt to send the marbel through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the marble strikes the barrier and detonates prematurely.
The Glass storm shreds all fabric in the area, and destroys paper or similar fabrics. It can be imbedded in wood and very soft metals, or chip weak ceramics. Even if the damage caused to an interposing barrier shatters or breaks through it, it doesn’t change whether the spell’s effect passes through the blockage.
Material Component: A small glass marble and a pinch of sand.
It was in my head a swirling mass of glass. Now it's a more powerful fireball.
What do people think.