Glass storm! New spell! Please comment.

Ferret

Explorer
Glass Storm

Evocation [Fire]
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 40-ft.-radius burst
Duration: Instantaneous/special
Saving Throw: Reflex half
Spell Resistance: Yes

Glass storm is an eruption of glass shrapnel in a sharp noise of glass on glass noise that deals 1d6 points of slashing damage per cast level (Maximum 10d6) to every creature within the area. On top of this damage once the first explosion of glass, the spells glass continues to deal 1d4 points of damage for half the casters level in rounds, in bleeding damage.

You hold you palm out flat and the marble in your hand is whisked toward the specified destination, travelling in a straight line. Unless the marble hits a barrier, or some other object stops the marble prior to attaining the prescribed destination, it erupts into a cloud of shattered glass. In the case that the marble hits something before it gets to its destination it explodes prematurely. If you attempt to send the marbel through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the marble strikes the barrier and detonates prematurely.
The Glass storm shreds all fabric in the area, and destroys paper or similar fabrics. It can be imbedded in wood and very soft metals, or chip weak ceramics. Even if the damage caused to an interposing barrier shatters or breaks through it, it doesn’t change whether the spell’s effect passes through the blockage.

Material Component: A small glass marble and a pinch of sand.


It was in my head a swirling mass of glass. Now it's a more powerful fireball.

What do people think.
 

log in or register to remove this ad


Really? I would have thought that a little extra damage wouldn't be enough to raise it that much of a level. Although 1d4 per half caster level isn't little damage.... Just OOC what would a good level for the spell be as is?
 

Hi!

According to Tome & Blood expanding the area by 50% via a feat rises your spellevel by 3.

Your spell has yet another advantage: it isn't subject to energy-resistance of any kind.

All in all I'd say 7th level with a damage cap at 15d6.

Kodam
 

According to Tome & Blood expanding the area by 50% via a feat rises your spellevel by 3.


Yea, but its via a feat and therefore mostly irrelevent.

Why does it have the Fire descriptor?

Me, I'd make it Conjuration, and not subject to spell resistance, but also not bypass damage reduction. I'd also agree with reducing the radius.

The bleeding thing is a bit odd, because its like a wounding sort of thing...almost necromantic in nature. Personally, I'd just do away with it.

I'd say make it Conjuration, make it non subject to SR, but subject to Damage Reduction, and make the radius 30 feet, and take out the bleeding, and your probably good.
 

First, I like the idea; maybe I'll borrow it.
Here are the changes I'd make.

Dave

Glass Storm (attributed to Ferret)

Conjuration
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20 ft. radius burst
Duration: Instantaneous/special
Saving Throw: Reflex half (plus special)
Spell Resistance: Yes

Glass storm causes an eruption of glass shrapnel that deals 1d6 points of slashing damage per caster level (maximum 10d6) to every creature within the area; a Reflex save for half damage is allowed. Creatures with DR to slashing weapons get their DR.

After the explosion of glass, the pieces of glass continue to deal 1d4 points of damage per round to all who took damage from the initial blast, this lasts for half the caster's level in rounds at which time the glass magically disappears. Someone can take a full-round action to remove the pieces of glass--doing so causes damage (the same 1d4 that otherwise would have been caused), but after that round there will be no more damage from the glass. Doing this provokes attacks of opportunity.

You hold your palm out flat and the marble in your hand is whisked toward the specified destination, traveling in a straight line. Unless the marble hits a barrier, or some other object stops the marble prior to attaining the prescribed destination, it erupts into a cloud of shattered glass. In the case that the marble hits something before it gets to its destination it explodes prematurely. If you attempt to send the marble through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the marble strikes the barrier and detonates prematurely.

The glass storm shreds all fabric in the area, and destroys paper or similar materials. The glass shards can be embedded in wood and very soft metals, or chip weak ceramics. Even if the damage caused to an interposing barrier shatters or breaks through it, it doesn’t change whether the spell’s effect passes through the blockage.

Material Component: A small glass marble and a pinch of sand.
 
Last edited:

That sound more resonable. Should it allow SR? The glass it summons is non-magical, also I now realise how big 20ft is. 40ft is massive. I may want to put a cap on the bleed damage, maybe 5d4? I don't want it to do oodles of damage more flavour damage.

Is it worth it at 5th level? Cone of cold does 15d6 in a 60ft cone, mine does 10d6 +5d4 (I like the idea of that cap) in a 20ft radius.

Here is the new version, my fear is that the bonus damage hasn't much to advance...

Glass Storm

Evocation [Fire]
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius burst
Duration: Instantaneous/special
Saving Throw: Reflex half
Spell Resistance: No

Glass storm is an eruption of glass shrapnel in a sharp noise of glass on glass noise that deals 1d6 points of slashing damage per cast level (Maximum 10d6) to every creature within the area, a reflex save is allowed for half. The damage that this spell deals is vulnerable to DR unless that DR is subject to slashing damage.

After the explosion of glass, the pieces of glass continue to deal 1d4 points of damage per round to all who took damage from the initial blast, this lasts for half the caster's level in rounds at which time the glass magically disappears (to a maximum of 5d4). Someone can take a full-round action to remove the pieces of glass--doing so causes damage (the same 1d4 that otherwise would have been caused), but after that round there will be no more damage from the glass. Doing this provokes attacks of opportunity.

You hold you palm out flat and the marble in your hand is whisked toward the specified destination, travelling in a straight line. Unless the marble hits a barrier, or some other object stops the marble prior to attaining the prescribed destination, it erupts into a cloud of shattered glass. If you attempt to send the marbel through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the marble strikes the barrier and detonates prematurely.

The Glass storm shreds all fabric in the area, and destroys paper or similar fabrics. It can be imbedded in wood and very soft metals, or chip weak ceramics. Even if the damage caused to an interposing barrier shatters or breaks through it, it doesn’t change whether the spell’s effect passes through the blockage.

Material Component: A small glass marble and a pinch of sand.

Thanks to Vrecknidj
 
Last edited:



I like this spell as well and I'm pleased to see something besides a new race or class. . .

Anyway, what about having the glass deal damage as though caltrops had been placed in the area of effect instead of continuing to hurt those that were affected, or possibly in addition to?
 

Remove ads

Top