Gleemax = Enworld


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wayne62682 said:
Coming to the party a bit late here... but I have it on good authority that "Gleemax" IS the Digital Initiative.
You really should read this whole thread. It's explicitly stated by WotC folks that it's not.

The good authority = not so good after all.
 

Whizbang Dustyboots said:
You really should read this whole thread. It's explicitly stated by WotC folks that it's not.

The good authority = not so good after all.

Actually the authority is a good one. Gleemax is the first DI release and will be the "community center" for the DI. Its current format is as a promotional site, where it will go through some changes and there will be additions to it, but that doesn't make it any less the start of DI.
 

Devyn said:
Actually the authority is a good one. Gleemax is the first DI release and will be the "community center" for the DI. Its current format is as a promotional site, where it will go through some changes and there will be additions to it, but that doesn't make it any less the start of DI.

No disrespect to you Devyn but I would suggest people take my word over yours. Read my earlier post , no BS from me.

Here is what I said:

Scott_Rouse said:
The Gleemax page(s) as you see them today are not how they will look. Color, font, functionality will change. What you have there now is a basic web page with a message board and blogs that are being used to announce the venture and provide information about what it will become. There is also a ARG (alternate reality game) that was used to tease the site and build early interest among game players like like ARGs. The Lost TV show among other thinsg has used an ARG and Jordan Weisman, founder of WizKids, is credited as a early pioneer of using ARGs for marketing.

Gleemax will provide back end architecture for the D&D DI (commuinity pages for example) but the look and feel and branding will be D&D (down to the URL). If they so choose there will be D&D or other RPG users on the Gleemax portion.
 
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CaptainChaos said:
That's a nice safe choice. I'd rather see them go a little further afield than go to one of the designers of 3E.

My guess is that Monte won't be alone on the advisory board, so I wouldn't worry too much about it.

/M
 

Maggan said:
My guess is that Monte won't be alone on the advisory board, so I wouldn't worry too much about it.

/M

Here is the list so far:

* Jeff Bates, Co-founder, Slashdot - Slashdot is one of the oldest and most influential community sites on the web. They also get a lot of things right, especially in terms of attracting a very smart audience, giving them stuff they want, and making the best content bubble to the top so everyone can enjoy it. Oh by the way, he's played D&D since 1st Edition and Magic since Beta.

* Chris DiBona, Open Source Programs Manager, Google - Chris works on a variety of open source and science related initiatives for Mountain View, Ca based Google, Inc. Previously, Mr. DiBona was a co-founder of (now defunct) Damage Studios, where he concentrated on the creation of a gamma worldesque MMORPG. He brings a ton of knowledge and experience about large scale data transport technology and online community management experience to the board.

* Simon Carless, Publisher, Gamasutra / Game Developer Magazine - As Publisher of those two publications, Simon has been watching the digital gaming space for years. He knows who is developing what games, how, and why; and we'll be taking full advantage of that perspective.

* Anthony Gallela, Executive Director, Gama - The Game Manufacturers Association is the premier trade organization for the hobby games industry. As its leader, this puts Anthony in the perfect position to help us make sure that Gleemax is as good for that industry as we think it can be. His gamer resume goes back to D&D and Avalon Hill gaming since 1977 and includes just about everything since.

* Brian David-Marshall, Owner, Top8Magic - Brian is one of the most effective community builders that Magic has known. He began organizing the first tournaments in New York in 1994, opened a store (Neutral Ground) in 1995, and has been a tournament organizer for assorted trading card games ever since. In addition to his roles as Magicthegathering.com columnist, Pro Tour reporter / commentator, book publisher, and podcaster; Brian seems most proud of his continued role at the center of the New York Magic scene, making sure that people can find each other and then draft.

* Monte Cook, Co-Designer Dungeons and Dragons 3rd Edition - Having worked in the pen and paper RPG industry for almost 20 years, Monte has experience with many facets of our industry including running his own own design studio -- Malhavoc Press - which is what he left Wizards to do in 2001. The D&D community continues to see Monte's blog as a must-read and we're delighted to have him on the Board to serve as a voice of that community.
 

It's been six years since Monte's vision could be viewed as being even close to WotC's, IMO. At this point, he's not the DMG developer, he's an incredibly successful 3rd party product developer.
 

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