Gleemax Roundup I: Noonan and Baker on Gary Gygax, a TPK, MotP, and more...


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Walking Dad said:
Does anybody has the original text?

In Chris Perkins’ Iomandra campaign, I was playing a ______ ranger, but I decided to switch to a swordmage, which Chris allowed me to do.
http://www.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=49732&pagemode=2&blogid=2948

A mystery race?

They have mentioned warforged before...maybe they are not mentioning it know? Could be another eberon race, could be drow...

...but of course, it must be gnome. Which will know be in the PHB, in response to vocal fan-support on these boards. That must be it.
 


BryonD said:
Yeah, I read that.

Please explain what difference your added detail provides.

The complete context is that he was praising the increased speed of characters and he listed the diagonal rule as a contribution. He then added a tangent about how he didn't like it and then decided that he did. (Please excuse me while I add a grain of salt)

That he changed his mind on liking the rule in no way changes my point that he was praising the error added.

Oh well.
 


I'm fully willing to admit that, for some people, 1-1-1-1 diagonals may make the game noticably faster or smoother, and all the more power to them. D&D should be fun. I'm also willing to admit that players such as myself who use MapTool, a relatively powerful virtual tabletop that handles AoE templates and distance calculation automatically, may be a very small minority of players.

However, because of that, I'm going to personally want to bring back "proper" diagonal movement and burst templates. I'll probably also end up writing lines back into the game. The only slowdown 1-2-1-2 movement poses for me is when diagonal movement over difficult terrain enters the picture (rare in my games) or movement is exceptionally zig-zaggy, which thwarts MapTool's distance measurement mechanism and requires movement to be counted out by hand.

All in all, it's 0-35% more error for very, very little gain in fun for my specific circumstances.
 

BryonD said:
So, in terms of the point: nothing

Actually, I think the clarification adds quite a lot. There is a vast difference from what you said about and error being praised, and what was said, that he was originally against the idea but after playing it, he realized he did like it better despite the disconnect from reality.

Your statement left much up to guess work: is it praised because he works for WotC and feels he needs to say that, because he was the one who created the idea so he is merely supporting his own idea, or because he tried it and liked it better.

The clarification shows that it comes from some who did not like the concept but did like the mechanics in play. I think that is an important distinction. If you don't believe him, that is one thing (and completely understandable) but knowing the contect of the praise is as important as knowing it was praised.
 

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