Gleemax

The goal was a gamer's facebook. Unfortunately that requires a LOT of code work, which they never invested. Further, that code has to be there from near the beginning to encourage user investment, not "to be added" at a later time.
 

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Hell, I had an account at the Gleemax forums and I still wasn't sure why it/they existed or what purpose it/they was/were supposed to accomplish. :confused:
I know why I opened my account on Gleemax: to access all 4E preview material and, after 4E was released, the compendium and the online magazines.
Apart from that, I don't know what Gleemax was.
There were a forum and sometimes they did polls related to gaming...

Personally, I think it was crippled from the start by that silly name. It's based on some obscure Magic: The Gathering in-joke, and sounds more like the name of a designer drug than an all-purpose gaming website.
So that's where that name came from. I totally agree with you. I never understood why they'd give that name for a gaming website
 
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my dnd forum account was swallowed by it. one day I wanted to log on and poof, something stupid called gleemax was there. I was irritated. I go only for the forums, idk what else was even on there before...
 

I know why I opened my account on Gleemax: to access all 4E preview material and, after 4E was released, the compendium and the online magazines.
Apart from that, I don't know what Gleemax was.
There were a forum and sometimes they did polls related to gaming...

<snip>

So that's where that name came from. I totally agree with you. I never understood why they'd give that name for a gaming website

The reason they chose the name Gleemax was because it wasn't supposed to be just for D&D, but for M:tG and all other WotC products as well.

I doubt will ever know the full story of what happened behind the scenes. However, in addition to lack of focus and being overly ambitious, I suspect they made two critical mistakes.

First, they hired a company that had no actual development experience as a company - as Shemeska else mentioned, this was Radiant Machine's first project. I'm sure they made the lowest bid, and that's why they were chosen. From a business standpoint, that was not a good move.

Second, I strongly suspect that at the time of Gleemax, there wasn't anyone proficient in leading large web-based projects such as this. It was probably someone who was moved over from the website, which was fairly basic at the time. It wasn't until Gleemax failed and a new team was assembled that WotC/Hasbro got their online act together.
 

It didnt help that one of the terms of agreement was any material you put up there- story, characters, adventures, became their property. Thats didnt sit well with consumers.
 

The reason they chose the name Gleemax was because it wasn't supposed to be just for D&D, but for M:tG and all other WotC products as well.

I doubt will ever know the full story of what happened behind the scenes. However, in addition to lack of focus and being overly ambitious, I suspect they made two critical mistakes.

First, they hired a company that had no actual development experience as a company - as Shemeska else mentioned, this was Radiant Machine's first project. I'm sure they made the lowest bid, and that's why they were chosen. From a business standpoint, that was not a good move.

That was my original feeling as well, that Radiant was the low bidder. However if the figures for Gleemax/DDI budget I've been told are accurate, even within an order of magnitude, I would probably be gibbering like a soon to die PC in a Call of Cthulhu game if I was told what any higher bidders would have asked for.

Honestly I suspect that there may not have been other bidders, but that's purely speculation on my part.
 

It didnt help that one of the terms of agreement was any material you put up there- story, characters, adventures, became their property. Thats didnt sit well with consumers.

Thing is, a lot of websites have similar wording to what they had - which wasn't EXACTLY "they owned what you posted" - The discussion threads on that are still around here somewhere. That particular part was IMO a tempest in a teacup. However, Shemeska had most of it right - no one knew what its form was really supposed to be, they had terrible quality controls on the project, and it just floundered like a boat with one oar forward and one oar backward... I think their goal was something like what ENWorld has going, with the forums, community play groups, blogging, picture pages, etc. but on a much larger scale.
 

Unclear directives, crappy programming (it kept going down) - frankly, it deserved to die.

My glee was never maximized.

I could never log in, even after numerous emails from their tech center and a phone conversation that lasted an hour.

It was a terrible concept that we gamers are better off without.
 

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