Plane Sailing said:
I think it might also have been done so that wizards were not stripping off their buff spells, see invisibility etc when casting it...
The problem is that it suddenly introduces a whole lot of new complications to adjudicating it, and there is an entire range of spells which it used to help against but no longer does. Someone comes up to you with mirror images running? they are still there. Summon Monster I wanders up? Not affected.
Running it the old way, where it always suppressed all 1st-3rd level spells within its radius made lots of sense, and the stripping of your own buffs made an effective counterbalance to its defensive potential.
I chalk this up as another casualty of their "lets make as many changes to spells as possible in 3.5e" attitude. All this when they say they didn't have enough time to playtest a new metamagic system, sheesh!
Cheers
Actually, the 3.5 PHB specifically states that creatures inside a globe would see a mirror image created outside the globe. If the caster then entered the globe, the images would wink out, to reappear when the caster exited the globe.
I can't say that I completely agree with the way the spell works currently, though. After reading through it again, a few questions come to mind:
1)Why is it immobile but listed as an emanation effect? Every other spell that I can think of that has an emanating effect (magic circles, repulsion, protection from evil or the like) moves with the caster. It has a short duration and can be dispelled. Would it really be that unbalancing if it went with the caster?
2)I don't see anything in the description where they specifically state whether or not existing spell effects within the globe when it is cast are suppressed. I imagine this is where you could play it either way since WotC didn't specify.
3)Why exactly are spells and spell-like abilities from items excluded from the list of effects that are stopped by the globe? I hope I'm reading this wrong because this is the way I see it: a wizard could launch a fireball at a person inside a globe only to find that it fails to affect that person. That same wizard could then pull out a wand of fireballs, which he created, launch a fireball at the same person inside the same globe and this time hit the person with the spell. Assuming all the variables are the same with the spell that was cast by the wizard and the spell fired from the wand, what makes the spell cast out of the wand so special it gets to bypass the globe's protection?
4)Here's a silly one... Since it is an emanation effect, an epic player could very well take the Permanent Emanation feat to create a permanent Globe of Invulnerability. Tired of being woke in the morning by your fellow adventurers casting magic missiles at you? Create a globe centered on your bed. Tell me that isn't just crazy.