GMSkarka said:GLORIANA will also be utilizing open content from SKULL & BONES, OGL HORROR, CONAN and a few other sources, as well as plenty of new material as well.
The 16th century is drawing to a close. <snip> The Court Astrologer is translating the Necronomicon. Darkness stalks the streets of London.
Looks like this will finally allow me to create the Solomon Kane style game that I've been wanting to do.
Hmm, now that definitely strikes a chord...Swoop109 said:Looks like this will finally allow me to create the Solomon Kane style game that I've been wanting to do.
Nisarg said:How historically accurate do you intend it to be though? Is it going to be pure fantasy with a veneer of historicism, or will it be closer to what the teaser seems to show: a highly historical setting with fantasy elements tacked on (possibly even in such a way that you could run it perfectly well without any fantasy elements)?
Turanil said:On a side note. IMO, something which would really help that setting, would be to publish a companion book, that is: a whole campaign from level 1 to 20 in this setting.
Turanil said:For me it's already difficult to come up with adventures that "make sense" (coherent with the world) beyond 12th level in a typical D&D world, so I fear it would be extremely difficult (maybe impossible) in an Elizabethan setting. This is the reason why the setting I am currently designing is based on Moorcock's Elric, Corum, and Hawkmoon series: to have some excuse to bring really weird ultra-powerful situations and critters. In a Renaissance England setting, even with some black magic around, I think I would be unable to run anything past the 7th level. :\
Banshee16 said:I'm not 100% sure of this one....but it has potential....the guys creating it, Adamant, also created Skull & Bones, which was very cool....![]()