Turanil
First Post
OKAY!GMSkarka said:That's a very interesting idea. Hmmmm...Turanil said:On a side note. IMO, something which would really help that setting, would be to publish a companion book, that is: a whole campaign from level 1 to 20 in this setting.
Lets get up with some ideas for a whole campaign from 1st to 20th level in an Elizabethan setting! Anyone is welcome to give ideas!!

GMSkarka said:Just off the top of my head: The players fall out of favor with the crown, and escape into exile----with the intention of taking over a colony in the New World, to establish their OWN kingdom....
Hell, that alone could supply adventures for YEARS, as they carve out a kingdom in North America, eventually possible getting to the point where they are strong enough to contend against the European powers....
Well, sorry but I disagree with this idea. From what I understand, Gloriana is about the Elizabethan setting, which exists mainly in England, while the rest of Europe has some similar yet different cultures. If the PCs go to carve a kingdom in America it's no more an Elizabethan game, but a setting featuring Aztec, Mohicans, and what not. Any European colony there is but a couple of wood buildings and fort in the wilderness. Encountering Aztecs may be cool, but that's almost another game.
I want to suggest a plot heavily inspired by Moorcock's novel: The Warhound.
At low and medium levels, the characters will fight the minions of some scheming nobles. These are powerful nobles acquainted with the Queen (but probably plotting against her). Let the PCs travel all over Europe but often coming back to london.
--Since this game involves horror, John Dee and the Necronomicon, a parallel dimension could be added (typically a Lovecraft staple).
--Dark things come from these dimensions. Now, lets add Moorcock's Mittelmarches, where fantastic things reside, and which were known as Faery in the ancient times. Entering this realm would require to determine the right time in the right place (a few exist), perform some magical ritual, that of course can attract some monstrosities.
--When the characters are in the Mittelmarches, you can add many horrors and monsters that have no place in the normal world. The occasional demons summoned by a sorcerer in London come from here. So the PCs suffered from one some levels ago, and they find many roaming the landscape freely now.
--Denizen; many other interesting characters can be found: Undead of medieval knights still wearing armor and weapons from the 12th century; Immortal legionnaire (very high level) from antique rome; Fallen monks turned to Devil's worship in their dark monastery, a mockery of real Christian abbeys; Fey who are slowly dying and cannot anymore oppose the evil things who are growing in strength (gaining energy form the atrocities performed by humans in Europe).
--Don't forget about Knight Templars. Their order was eradicated in France in the 13th century, but they went to Rosslyn where they built a chapel in the XVth century, under which is a maze containing the templars' secrets. Of course their secrets included magic, and the knowledge to access the Mittelmarches.
Mmmmh... What else?
Lets come ideas!
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