Glove of storing costs 10,000 gp?

Number47 said:
Wow. These people on this board sure are nice. Nobody made any smart comments about the gloce of sotring. I was going to make a wiseass comment about what slot a gloce takes, but I think I'll just be quiet instead.

You stick it up your :eek: :eek: :eek: it takes up the pants slot.

just kidding. but thanks for noticing that. I've changed it. so that it now says glove of storing not gloce of storing. I think Gloce sounds like some sort of frilly collar or something. perhaps used (. . darn it I just noticed that I spelt storing wrong too. jeeze oh man. well back to the edit page.) A gloce of sotring is a frilly lace chocker that reduces your intelligence by 5 and makes it so you can't type. I should take mine off. And the darn things are expensive too.
 

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Re: Re: Gloce of sotring costs 10,000 gp?

drnuncheon said:

They're making you pay for that? Pardon my pseudo-French, but that sounds pretty friggin' dumb. If you've got the item you ought to keep the item.

J

It's a side effect of the "magic-mart" system they had for awhile, where you could buy anything out of the DMG if you had the cash.

It's also to prevent certain people from buying the item at the current price, and then selling it at the increased price after the changeover. (In the case of the gloves, buy for 2,000 gp and sell for 5,000 gp. There are one or two other items that had a similar price increase.)
 

Spatzimaus said:

Okay, you do that. I'll pick up your dropped weapon off the ground. Nyah nyah nyah. The only weapons I've ever seen people just throw aside like that are the non-enchanted bows/crossbows that practically every melee or caster type seems to have. In other words, things you don't care about losing.
Not quite. The archer in my last campaign often dropped her heavily enchanted bow and drew her only lightly enchanted rapier when entering melee (if forced to it.)

I suppose this may be different in a campaign where the PCs run away a lot, or where most of the enemies are classed humanoids who would rather quickly steal a bow and run away, than kill the party and steal everything. But in my experience, most combats are to the death, and end with the PCs victorious. At which time the archer would walk over to her bow and pick it up from wherever she'd dropped it. Until she picked up a glove of storing anyway, at which point she didn't have to do that any more. Hardly worth 10,000gp. Heck, for that price, she could have just gotten another enchanted bow.
Without Quickdraw, you're effectively limited to whatever weapon you were carrying when the fight started, unless you wanted to lose a turn or risk losing the weapon.
Now that I think more on the matter, this probably isn't true. It's never been a free action to sheathe a weapon with Quickdraw. Quickdraw only allows you to sheathe as a MEA, then draw as a free action. The glove of storing allows you to sheathe as a free action (into the glove) and draw as part of a move action, or take a 5' step back and draw as a MEA. One glove and Quickdraw would allow you to sheathe and draw as a free action, but only the one way (i.e. bow to sword, but not sword to bow). Only two gloves of storing, at a 20,000gp hit, would allow you to move freely between two weapons without penalty. Now, moving freely between two weapons is nice, but has it really be such a large part of people's games that they believe it's worth a 16,000gp price hike to prevent "abuse"?
The Gloves of Storing have another use besides just being a Quickdraw replacement. If I'm a 2-handed weapon user (greatsword, glaive, whatever), those weapons can get HEAVY. Having a weightless scabbard is a big benefit.
I find this observation to be untrue. A weightless scabbard is worthless, since the moment that strategic movement becomes important (when you enter into combat) you lose it's benefit, and the moment strategic movement becomes unimportant (after combat) it kicks in. With the exception of the very rare forced march, and falling into the ocean, (neither of which I've seen in a campaign since I started playing 3e,) carrying a heavy load outside of combat is meaningless. In combat is where this comes into play, and the glove of storing loses its effectiveness to nullify weight once you're swinging that greatsword at your foes.
It's not just about weight; where exactly are you carrying that strung longbow?
The same place the fighter is carrying his greatsword: in my hands. Or over my shoulder. Seriously, you can have your longbow strung all day, just not day-and-night. So if you're an archer, you get yourself a lesser, but dependable, bow for night watch (just like the fighter and his chain pajamas.)
So, the Glove of Storing is a replacement for both the Quickdraw feat AND the Bag of Holding/HHH/Quiver of Ehlonna, but only for one weapon at a time. To make things even worse, the item's just reduced, not in some extradimensional space, so you never have to worry about what happens when you put your gloves inside a Bag of Holding or anything.
Okay, this is reaching. Really. I mean, when was the last time in a game you played in or DMed that a player went, "whoa! Good thing that these gloves of storing only reduce objects! Now I can put my pair in this bag of holding!" :rolleyes:

:shrug: You say that every character had them, and I suppose if I'd had that experience I'd agree. But I've seen much more variety. For the archer, gloves of storing were a great item. But the rogue went with gloves of dexterity, and the fighter/mage was saving up for a gauntlet of rust. The barbarian had gauntlets of ogre power. Same as with the other items you've mentioned, actually. Sure, some PCs liked them a lot, but there are so many good items out there that it was hardly a no-brainer.
 

Lord Pendragon said:

:shrug: You say that every character had them, and I suppose if I'd had that experience I'd agree. But I've seen much more variety. For the archer, gloves of storing were a great item. But the rogue went with gloves of dexterity, and the fighter/mage was saving up for a gauntlet of rust. The barbarian had gauntlets of ogre power. Same as with the other items you've mentioned, actually. Sure, some PCs liked them a lot, but there are so many good items out there that it was hardly a no-brainer.

I was in a game recently where we lost access to extradimensional storage devices. I would have been without my magic axe if the glove had been an extradimensional storage device.

But most of the time I have seen the glove used to sneak weapons past guards, store flaming/shocking/icy weapons so you don't have to spend a round activating them, and to replace the quickdraw feat.

I also heard of one guy who would store a pot of boiling oil in the glove, for a nasty suprise.
 
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Or they disarm someone and then grab the weapon and poof it's gone and now that bad guy doesn't have that nasty sword he was gonna wack you with.
 

DiFier said:
Or they disarm someone and then grab the weapon and poof it's gone and now that bad guy doesn't have that nasty sword he was gonna wack you with.

Serves me right for making the sword look so scary.

J
 


Re: Re: Re: Gloce of sotring costs 10,000 gp?

Hypersmurf said:


That's been in the 3E DMG errata for, what, two years now? :)

Errata? What is this errata of which you speak? I dimly recall an ancient text, all but forgotten by those who wrote it and relegated to the dust of time - but such writings can have little meaning to us today. Now, there is only the FAQ...

J
 

Re: Re: Re: Re: Gloce of sotring costs 10,000 gp?

Errata? What is this errata of which you speak?

Uh, this file?

p. 217 and 218, Gloves of Storing: Gloves of Storing don’t state what sort of action. After the sentence that
ends: “only store one item at a time.” INSERT:
Storing or retrieving the item is a free action.
Also, after the sentence that ends: “to be held in one hand”, INSERT:
While stored, the item has negligible weight.

-Hyp.
 

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