TheLe
First Post
Here's a little baby I wrote last night for my new book 17 Magic Gloves. Once again, sorry I do not have a market cost / creation cost (I hire someone else to do that after the writing is complete)
Gloves of Blood Casting
These gloves are always dark red in color, and warm to the touch. If the wearer of these gloves is an Arcane or Divine spellcaster, he will realize that he can channel his own life force through the gloves to enhance his own spells. If the wearer casts a spell that deals damage, he can sacrifice his own hit points to increase the spell’s damage. For each 5 points of life he sacrifices this way, the spell deals an additional 1d6 points of damage. This damage type is the same as the spell’s damage type, and he must use this ability before casting the spell. The wearer cannot use this ability to take his current hit points to below 1.
GM’s option: The wearer may only use this ability once per 3 rounds.
hooah!
Thoughts?
~Le
Gloves of Blood Casting
These gloves are always dark red in color, and warm to the touch. If the wearer of these gloves is an Arcane or Divine spellcaster, he will realize that he can channel his own life force through the gloves to enhance his own spells. If the wearer casts a spell that deals damage, he can sacrifice his own hit points to increase the spell’s damage. For each 5 points of life he sacrifices this way, the spell deals an additional 1d6 points of damage. This damage type is the same as the spell’s damage type, and he must use this ability before casting the spell. The wearer cannot use this ability to take his current hit points to below 1.
GM’s option: The wearer may only use this ability once per 3 rounds.
hooah!
Thoughts?
~Le