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Gloves of Dexterity and a Dwarf in Full Plate

House rule it if you like. I understand your reasoning.

OTOH, I think you are thinking too hard about this. Armor imposes some limitations, but if you make Reflex saves, you shift the balance more towards low armor being preferable. It already appears to me that many classes encourage light armor (Rogue, Ranger, Barbarian). If you are going to penalize the fighter's reflex save for high armor then you need to balance it out somewhere (higher base Reflex for a net zero change).

Not everything will make perfect sense in a game designed around balance. I accept this everytime my character moves 5 feet, when I really only want to move 2 feet. Some allowances must be made on the side of balance and this is easy to overlook.
 

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I remember giving a bonus to fighters towards saves that required you to jump out of the way (i.e., a Reflex save) for each 'plus' that their armor had.

This is also why the Barbarian/Ranger/Rougue/Monk (who doesn't get this :) ) has to wear light armor. It's the same reasoning, the rules just don't follow for the maximum Dex allowed... it's as if they forgot to include that one little line in the text.... Everything else supports the concept in the rules except it just doesn't say it!

I suppose it is a house rule, I just have always had trouble wrapping my noggin around this concept...

Aluvial
 

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