JesterPoet
First Post
Quite a while ago I played in a low-magic campaign that sucked. The GM was the "I will win and feed my God complex" type of GM. One of the things that bugged me most about him was that he didn't like rogues in his games. There was no reason for this, but then again there was no reason for many of the stupid things he did. But instead of just telling players they couldn't be rogues, he'd just screw the rogue, or let other players screw the rogue every chance he got.
Oh, he also couldn't make the distinction between rogue and "thief" (which there can often be)
So, do any of you out there have a STANDARD class you dislike or disallow? If so, why? I'm cool with all the classes when I run and don't understand why someone wouldn't be.
Oh, he also couldn't make the distinction between rogue and "thief" (which there can often be)
So, do any of you out there have a STANDARD class you dislike or disallow? If so, why? I'm cool with all the classes when I run and don't understand why someone wouldn't be.