GM dislikes certain classes...

Tzarevitch said:
As for monks...I refer to them as Physical Adepts a la Shadowrun because that is closer to what they are. The basically channel magic through their bodies to give themselves special abilities.

My god, that is a thing of beauity. Why the heck I never even considdered that angle I'll never know, considdering all the SR I used to play.

You sir, have just rewrote my whole apprehension of monks - from feeling they didn't fit and were shoe-horned into the setting, to actually having them make sense.

Hot diggidy dog - thank you very much. You rule.
 
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I absolutely detest rogues. Or rather, I should say sneak attack. It is too powerful by far and will be toned down in my next non-low magic campaign.
 

Monks the only one I disallow, only as it suits a different setting more, that an noone has ever asked to play one. If they came up with an explanation for it in my setting then I'ld probably let them play it.
 

I dislike all the classes equally. I think I'm going to experiment with the generic classes in UA for my next game and see what wonders get produced if people are forced to think outside the box.

Um, I've only flipped through UA though. Those things could be more boneheaded than they look at first glance, so I'm trying not to be really excited about universal spellcasters and thing about all the work I might be making for myself.
 

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