GM dislikes certain classes...

I dislike sorcerers because I think they're needless, when we already have wizards. But, then, I think all spell caster classes should be spontaneous. To me, spontaneous casting makes playing a spell caster more flexible and interesting, and it removes the need for a "spell point" system (which just about every other fantasy RPG has, in some form or other).

It doesn't make sense to me for spell casters to have to memorize a set of spells, each day, and having to be stuck with that set for an entire 24-hour period. As we all know, the spell-memorization system originally came from Jack Vance's "Dying Earth" stories, but those stories were meant more to be clever and nonsensical, than they were to be serious and plausible.
 

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Azlan said:
As we all know, the spell-memorization system originally came from Jack Vance's "Dying Earth" stories, but those stories were meant more to be clever and nonsensical, than they were to be serious and plausible.

We do?
 

I tend to like all of the classes, or at least aspects of them. If I were forced to choose I think Bard would be my least favorite... but I have *never* had anyone play one in my games, so it hasn't been an issue.

I regularly disallow prestige classes in my games (based on what I feel makes sense for the campaign I am running). And I do disalllow or drastically alter classes for my homebrew campaigns. But I only do so to fit the campaign setting.
 

Wombat said:
Oh, and we use a variant Rogue. Instead of the automatic Sneak Attack, we replace this with a list of Feats available (including Sneak Attack as a stackable Feat, +1d6 each time it is chose). This came about because my players were upset that every Rogue was a built-in assassin, when the rest of the class was so flexible. Now we have simply increased the flex ;)

Hey Wombat, I would love to see your ideas involving the variant feats in place of sneak attack for the rogue. My players have had the same gripe with rogues being assassins that yours did. Any chance you could post this in house rules?
 
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Gothmog said:
Hey Wombat, I would love to see your ideas involving the variant feats in place of sneak attack for the rogue. My players have had the same gripe with rogues being assassins that yours did. Any chance you could post this in house rules?

Your wish is my command :)

Duly posted in House Rules
 

Of the 11 core basic classes in D&D, the only one that I routinely ban is the Monk; my D&D campaigns are very European and very medieval in their presentations- the Monk has no place within such contexts. I rarely allows psion characters as NPCs, let alone PCs, so the PsiHB basic classes aren't allowed either. I don't allow basic classes from products that I don't own, so the CW & MiniHB classes are banned for now, and I don't allow a class from a book that clashes with my setting. (No OA classes in my default games, usually, is what this means.) I follow these policies for third-party d20 products as well; while I like many of Green Ronin's Master Class books, so far they're not allowed as I have no place for them.
 
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When I DM a D&D game, I allow all race and class combos. But, the one class I always feel uncomfortable with (one I feel is more out of place than the Monk).......and some are gonna think ill of me when I say this.....but, its the BARD.

Singing in a battle never sat well in my mind. Seemed really corny. Now, cinamtically speaking.....it could be done in a cool way. But it can easily be real cheezy too. If allow a player to play a Bard, I tell him/her that I rather seem them be artistic with it. I dislike hams and silly bards. I basically tell the player that....they should play their bard and their music to fit the drama or atmosphere. If they do, I'm cool with it.
 

For those of you who take issue with the cultural implications of the Barbarian class I'd reccomend taking a look at the Berserker variant found here.
 

I hate Bards. And Elves. And any other wimpy class or race that can't seem to hold their own in a stand-up fight. Of course, what does one of my players end up with? An Elven Bard. Figures...

While I may dislike classes, I don't discriminate against them. If anything, I try to compensate for my own derogatory comments with cool opportunities for the characters.

Except for Elves, of course.
 

In my current game I decided to make magical healing rare, though magic is common enough, so I disallowed Clerics and made Paladins unable to heal.
 

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