billd91
Not your screen monkey (he/him)
Again, I'll go over the specifics of something as much or as little as the players want. I have maps and diagrams and pictures and miniatures to illustrate the scene, and I'll whip up a sketch if something still isn't clear.
It's a description of a room, not rocket surgery.
But what will you do if a player sets out to do something that indicates a potential disconnect between your understanding of the situation and his? Do you let him go off and do it because the misunderstanding was on his part or because you think he has a correct understanding but just wants to do it anyway? Or do you ask him if he's sure or remind him of the environment?
After all, the players may want for understanding but not realize it yet...