Dannager
First Post
No. Stop.Someone should tell WotC's designers.
Let's take Keep on the Shadowfell. There are 14 encounters 5+ copies of the same monster (On the Road, A2, A3, Area 4, Area 5, Area 7, Area 9, Area 10, Interlude 3, Area 12, Area 13, Area 17, Area 18, Area 19);
Of these 14 encounters you highlight, precisely one involves 5 or more (exactly 5, actually) of the same non-minion stat block. All of the other instances of 5+ duplicates in the same encounter are fights involving minions.
You cannot use minions to support your "25 actions" argument, because a minion is not designed to stick around for 5 rounds like any other monster is. Where a standard monster is designed to go down in roughly 5 attacks, a minion is designed to go down in 1. That means that your typical minion will only have time for one or two attacks before his time is up. They represent 1/4th of a monster in terms of xp budget, and that is reflected in the variety of powers they possess. Minions are designed to be very simple to run - they even forgo damage dice for static damage values.
Were you unaware of how minions work? If you were, I'd suggest becoming a little more familiar with 4e combat and its assumptions before deciding you're capable of passing judgment on its merits. There are people with a lot of experience with the system, and 4e's brilliant combat system is one aspect of the system that receives pretty consistent praise.
If you were aware of how minions work, why did you raise this argument? It should be obvious to you, then, that minions fall very far short of the 5-actions-per-monster framework you're trying to establish, and you clearly went through a significant amount of effort to scan every encounter in KotS, E3 and a Dungeon article for encounters that fit your criteria. In fact, it's quite obvious from an honest look at those adventures that having 5+ duplicates of the same standard monster in an encounter is a rarity in 4e encounter design. So let's not play games like this, hm? If your argument has merit, a disingenuous tangent - like scanning multiple adventures for lopsided encounters and neglecting to mention that they are lopsided because they contain lots of minions who do not function as your framework assumes - shouldn't be necessary.
Last edited: