Imaro
Legend
I am not so sure about that.
4E has rules for creating classes NPCs of standard humanoid races. It also has rules for using class templates to add a class to an existing monster. It also has rules for adding other templates to a monster. It has rules for adding monster themes to monsters. And it probably has the best rules for easily leveling monsters up and down. Finally, it has decent guidelines for directly altering and creating new monsters..
3.x has rules for adding classes, prestige classes, templates, feats, skills, equipment, etc....etc. to virtually any monster... humanoid or not. So yeah IMO 3.x has a way more robust rule set for customizing monsters and NPC's. Just as an example there was a thread in the 4e rules section where a poster was having the fact that you aren't suppose to add class templates to solos explained to him.
I'm not going to claim it has more options - but I will disagree that it is 'very limited'.
Personal taste is personal taste... but I can definitely name a ton of rpg's that have more robust customization rules for NPC's and monsters than 4e has. But, IMO, I measure it by it's previous incarnation, and by that criteria IMO... it is very limited.
More than that, I think a lot of the claims about 4E monsters is that you tend to have more variety out of the book. A DM in 4E can easily grab a half-dozen varieties of orcs, directly from the books, and populate a few encounters with them. He can level them up and down in a matter of seconds. That is significantly less time investment than required to create several encounters with a diverse group of orcs in 3.5.
I agree with this... but this wasn't what was claimed earlier in this thread.
A DM could certainly create a vast array of different creatures to fill an encounter, but it was much more difficult to get the same variety instantaneously. I think that is the argument, rather than 4E having inherently more potential variety than 3.5 did.
No, that wasn't the argument put forth earlier by FireLance, he made a general statement about options with melee monsters and NPC's in 4e vs. 3.x.
The other aspect is that with the 4e methodology... you end up paying more monetarily for that quick variety as you purchase more and more singular variations of the same monster types.