GM Resource: Initative Cards -- GM Secret Rolling

FCWesel

First Post
Hey guys.

Here is a link to the RPGA Living City downloads area. At the bottom of the page under the "Other" selections is the "Initiative Cards".

They are not a new thing and many of you may already be in the know about these little things. My group has been using a version of them for many years now.

Basically they are index sized little things that you have your player's fill out. they give Class and level, saves, a skills, AC and HPs and that type of information.

to me there's two main uses for these things. The first is that you can place the cards in the order of Initative each tme an encounte is used, thus just keep "recycling" them for each encounter.

The next is when you need a secret roll made.

If someone is secretly casting a spell, or the PC may spot soemthing, tell them to roll a D20 and compare it to the number you have on the card. Don't tell them what they are rolling.

(Every once and a while ask Player's for a D20 roll, look at the card, and just nod your head. It throws them off just a bit.)

Seriously though. Telling them to make a spot check and telling them to roll a d20 is very different and if the roll is a valid one (your not just pulling their leg) suddenly you have everyone else asking to make a spot check.

Just a few thoughts.
 

log in or register to remove this ad

They are handy for a DM, especially if the group is rather large. I didn't realize they made it on the net. Thanks for poijnting it out. :)
 

We've been doing this with simple index cards and it helps a lot. Delaying actions and so on are easily adjusted and there is little confusion over who goes next. As an unfortunate side effect, the GM now rarely forgets to have one of the NPCs or enemies act. Oh wel... Can't have everything.
 


Remove ads

Top