By fine art I'm referering to art created for its own sake, and particularly implying the motivation being the artist's personal vision rather than other considerations. I'm not saying that fine art is necessarily incompatible with other artistic considerations, however, just that it isn't dependent on them, and that they are optional. I'm also not making a quality judgment on my work or anyone else's, I'm contrasting different types of art.
Fair enough. You might also want to include "applied art" in your consideration. If we take fine art to be art for art's sake, and commercial art to be art for profit, we may also have applied art - art that also serves another purpose. A really elegant chair, for example, might be applied art. It may be aesthetically pleasing, but also has a purpose as something to sit on. Profit from sale may not have been a consideration, but being a decent chair was.
A game, then, may not be art *only* for the sake of art, but also have another purpose, and thus be applied, rather than fine.
Even culinary art can be fine art.
Or, perhaps that is another example of applied art. I suppose it could be considered fine - as might appear in a "modern cuisine" restaurant where the dish is presented in a tiny portion to taste, but not expected to be a filling meal. Your excellent Thanksgiving dinner would be applied art - it most definitely is supposed to be a filling and nutritious meal.
I bring up event hosting as a third possibility, specifically in connection with GMing. Event hosting is about accommodating to the needs and comfort of the attendees--making the experience the best it can be for them. It is similar to commercial art in focusing on a goal other than the art itself.
I suppose, as this fits into my "applied' category. In that case, I could never be a fine art GM. I cannot just disregard the experience of the players for the sake of my own artistic vision.
The way I see my GMing is that I am a creator and/or presenter of a world springing from a personal vision intended to produce certain aesthetic experiences in players and myself as we explore a shared imagination environment.
If it is a shared imagination environment, then you are not the sole creator with a personal vision. The sharing means ownership and vision are distributed.
Indeed! I would even assert that the standard mantra that we are there to "have fun" isn't entirely accurate. Although we are present to have a positive experience (hopefully), it seems to me that there are valid expressions of positive role-playing that aren't accurately described as "fun."
You ever experience or read about "Nordic" larp? In some Nordic games, they have what is known as the "two week rule" - any physical injury to a participant that will heal within two weeks is fair game - so, for example, slamming a guy's head into the wall is okay, so long as you stop short of giving him a concussion, or breaking bones. I can certainly see how that might feed into an experience that isn't actually for "fun" in the normal sense of the word.
I'll stand by it as a pretty valid generalization for EN Worlders, though.
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