I would never tell a DM to run something that they would not enjoy. However, if it is something, that you can enjoy it might be worth considering to give it a try.
Now, as a DM, if prior to character generation, I tell the players this is the setting and here are the available options/supplements in use, I expect them to adhere to it and make something that fits the setting.
Of course, there is additional conversations before characters get made. Character concepts are pitched by the players (taking into account the setting guidelines/options/house rules). I suggest tweaks to help them tailor concepts (and, occasionally, say, "No, not for this campaign"). A player cannot just show up with a character. They also cannot show up with something that we did not talk about (now, if they change their mind from their original concept, it gets discussed).
On the flip side, while I have a setting, I don't have a "story" to tell. I have things happening in the game world independent of the characters, but I also a tailor a lot of what will happen at the start based on the characters and give them freedom as the game goes on to shape the direction- make enemies and allies, pursue their interests (within set setting limits and they cannot be acting evil or just be doing hack and slash (which bores me to tears)).
If they wanted a game that I didn't want to run which could be evil PCs, a hack and slash or dungeon of the week campaign, a world with Dragonborn, Tiefings, Shadar Kai, Dhamyrs or a host of other races and certain classes, I would turn down running. No gaming is better than "bad" gaming (bad being subjective).
Now, as a DM, if prior to character generation, I tell the players this is the setting and here are the available options/supplements in use, I expect them to adhere to it and make something that fits the setting.
Of course, there is additional conversations before characters get made. Character concepts are pitched by the players (taking into account the setting guidelines/options/house rules). I suggest tweaks to help them tailor concepts (and, occasionally, say, "No, not for this campaign"). A player cannot just show up with a character. They also cannot show up with something that we did not talk about (now, if they change their mind from their original concept, it gets discussed).
On the flip side, while I have a setting, I don't have a "story" to tell. I have things happening in the game world independent of the characters, but I also a tailor a lot of what will happen at the start based on the characters and give them freedom as the game goes on to shape the direction- make enemies and allies, pursue their interests (within set setting limits and they cannot be acting evil or just be doing hack and slash (which bores me to tears)).
If they wanted a game that I didn't want to run which could be evil PCs, a hack and slash or dungeon of the week campaign, a world with Dragonborn, Tiefings, Shadar Kai, Dhamyrs or a host of other races and certain classes, I would turn down running. No gaming is better than "bad" gaming (bad being subjective).
You misinterpret my post. I meant on message boards everyone is basically saying bow down to what the players want. This is -in my opinion- treating the gm crappy, and revoking what HE wants. Everywhere it's "cater to the players" , if this were the one true way of playing then no adventure paths would ever be sold since they don't "cater to the players". There are people out there that like running their own campaign and worlds, and there are players who enjoy playing in those worlds because they trust the GM.
I understand that some GMs enjoy it when their players are happy and basically don't care about what they run, as long as it makes them happy. I am not one of those people. If I have people that make a party full of wizards or rogues or something and I am NOT prepared for it, then I will NOT enjoy running the game, and the whole party will suffer (as in not enjoy playing because I'm not prepared, not suffer as in "rocks fall everyone dies make new characters). I know It's an awful monstrosity for a GM to run something HE wants to , but sadly it's just how I feel, i guess it's that human drawback of mine. If the player doesnt like my world or story or campaign or whatever, they don't have to play, im not forcing anyone . I can find other players who enjoy the style of game I wish to play.
Fortunately for me I have actually never encountered this problem. I pitch my cam[paign and the players converse with each other and make their own characters and have a balanced party where each person excels at a particular situation. I guess they think it would be boring to have 4 rogue who all basically do the same thing. I mean sure you have archetypes and all ,but customize all you want, 2 rogues are goign to be much more similar than a rogue and a wizard (for example).