hawkeyefan
Legend
The two bolded bits above are, to me, synonymous.
If the GM is making these decisions in reaction to what the players/PCs do, rather than before the PCs even get there, that's decision-making on a whim.
I don't think they're synonymous at all. Whim implies lack of thought or consideration.
A decision made on the spur of the moment, whether guided by principles or not, is still a whim in my view.
But the moment that the decision was made during prep need not be any more considered. It can be just as much of a whim. The moment of the decision can be just as sudden.
Valid questions all. For me (and maybe only me?) if the decision is made neutrally by any means - whim, prep, deep thought, random tables, whatever - before the GM knows anything about which PCs (or maybe even which players) will potentially meet that scenario, that's good enough.
Once the GM knows more about which players and-or PCs are likely to meet the scenario, that (IME anyway) can really disrupt the thought process, in that bias toward or against those particular PCs/players can all too easily creep in (e.g. [anti-PC] they have a Ranger, so I'd better make the floors stone to prevent tracking, or [pro-PC] they have flight capability so I'd better put a rooftop entrance up there for them to find if they look).
And suddenly I'm not neutral any more. Not good enough.
But certainly many decisions rely on the characters interacting with the game world in some way, right? A lot of times a GM is prompted to make a decision in response to what the players do. Are all such decisions whims, in your opinion?
As for neutrality, I think its importance is greatly overstated. Or more broadly applied than I think is useful. I think fairness is relevant, and that GMs should honor the fiction or the game world and follow through with what makes sense. I think all of that kind of falls under the umbrella of neutrality as you're using it. But I also think the GM should be trying to make the game interesting. Certainly that has to be the case? And with that in mind, I think neutrality can go kick rocks.... make things interesting, make them challenging, put the characters in situations that can be sticky or costly.