GMs: Guiding Morals in GMing

Maybe it should be a thread fork, but I'd love to have a more detailed description of how you go about achieving that. What is your prep like? Do you have a setting or sandbox you are initially drawing from? How do you hook players into possible attractions so that they aren't flailing about in a rowboat and getting bored? Do you have an initial introductory adventure and then once some momentum is going you let the players figure out what to do next? Do you describe initial fronts and forces and their plans? Do you work adventures up from backstories or in session zero discuss player character goals or conflicts and go from their? What sort of pressure do you place on player character creation to ensure you have a cohesive group, if any? Do you groups lean heavily on thespian play where people act out their characters in first person? I'd love to know more about how you make this work.
I'd be happy to discuss though I agree that discussion is probably best forked.
 

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