This is not correct.It’s also literally true. If the paper says AC 15 and the player rolls 14 to-hit…it is a lie to say that hits. If the paper says 2 HP and the player rolls 1 damage…it is a lie to say that kills the monster.
The answer to this seems obvious: most of the time, the GM offloads their decision-making onto the rules framework. It reduces the cognitive load. And for many RPGers, rolling dice and getting excited by what is rolled is fun in itself.Just deciding when the fight’s over and who gets the killing blow defeats the whole point of having all those rules and rule books. Why bother if you’re just going to make it up?
How do you know? Have a look at @Composer99's post - it explains how that is part of the GM's job, for certain approaches to play.The referee’s job isn’t to bolster the morale of the players.
I think we could say it need not mean that.Being a storyteller who's a fan of the players does not mean fudging die rolls. If you Apocalypse World as an example you a specific exhortation to honesty as a core guide to play for the GM.
That's entirely fair. However, I think I'd need a pretty engaging example before I would agree whole heartedly. Personally, as a GM, if I've done my job framing scenes and adjudicating fairly, then fudging rolls shouldn't be a thing. That is, again, just my opinion, not some sort of holy writ.I think we could say it need not mean that.
But clearly playing AW with (say) @Manbearcat or @chaochou GMing is going to be a pretty different play experience from the sort of D&D game @Composer99 has described upthread.
I've got my own preferences here, but it's a mistake (in my view) to conflate one's own preferences with universal prescriptions.
I've been reading that thread with some interest on and off in between grinding through email for work. (Music festival season is busy season.)Some differences between "story now"/"indie"-type character-driven play, and "neo-trad" approaches, came up in a recent thread that I started: Approaches to prep in RPGing - GMs, players, and what play is about
I think sensitivity to differences of approach, and different principles that are appropriate - as comes out in your post - helps us better grasp these differences. Hence, to reiterate, my preference for not running things together as if there could be system-and-approach neutral "good GMing".
"Encounter Design doesn't stop once initiative is called." - Matt ColvilleIt’s also literally true. If the paper says AC 15 and the player rolls 14 to-hit…it is a lie to say that hits. If the paper says 2 HP and the player rolls 1 damage…it is a lie to say that kills the monster. It’s a moral judgement only in that people tend to think lying is bad. But it’s still a lie, regardless of one’s moral position on lying.
Funny, this is exactly my reasoning for ending it sooner. I have this golden opportunity to take something boring and make it fun, why not take it?What is gained by such a pointlessly minor lie? So it takes one or two more swings to kill the monster? So what?
We certainly differ here. I don't think of it as a "job", but it should come out naturally when hanging out with friends, right?The referee’s job isn’t to bolster the morale of the players.
I think we just have different attitudes on why we play D&D.This is a common disagreement between those who see the referee as a neutral arbiter of the rules or as a storyteller who’s supposed to be a fan of the players.
"The secret we should never let the gamemasters know is that they don't need any rules." - Gary GygaxJust deciding when the fight’s over and who gets the killing blow defeats the whole point of having all those rules and rule books. Why bother if you’re just going to make it up? As referenced on here recently, it’s like Who’s Line Is It Anyway…where the points don’t matter and the rules are made up.
Putting to one side - as much as one can - issues of "mere" preference, I think this also depends upon assumptions about how the mechanics of dice rolls mediate between framing and consequences.Personally, as a GM, if I've done my job framing scenes and adjudicating fairly, then fudging rolls shouldn't be a thing.