In the How do you get to GURPS? thread, [MENTION=6685730]DMMike[/MENTION] brought up an issue that intrigues me, but strays enough from the topic to deserve its own thread:
As a player, how important is it to you that the GM gets all the rules right?
For the purposes of this thread, I'm setting aside edge case horror stories of awful GMs who play favorites, break rules willy nilly for self-serving reasons, apply wildly different rules to their pet NPCs, etc.
In my experience, when I play with a beginning GM, mistakes and errors don't usually bother me. I rarely interrupt play to make corrections—typically only if the GM is asking for help. After the game, I'll sometimes point things out, but usually more to let them know that there may be unexpected implications if they keep running things one way. Other than that, I just figure what the GM says goes. If she handles situational modifiers differently than the book, I'm good as long as it doesn't shatter my suspension of disbelief.
There are also the players (like me) who will want to know and use the rules without GM assistance, because there's the possibility that the GM says he knows the rules, but doesn't.
As a player, how important is it to you that the GM gets all the rules right?
For the purposes of this thread, I'm setting aside edge case horror stories of awful GMs who play favorites, break rules willy nilly for self-serving reasons, apply wildly different rules to their pet NPCs, etc.
In my experience, when I play with a beginning GM, mistakes and errors don't usually bother me. I rarely interrupt play to make corrections—typically only if the GM is asking for help. After the game, I'll sometimes point things out, but usually more to let them know that there may be unexpected implications if they keep running things one way. Other than that, I just figure what the GM says goes. If she handles situational modifiers differently than the book, I'm good as long as it doesn't shatter my suspension of disbelief.