RigaMortus2
First Post
Whizbang Dustyboots said:No, kender = halfling
Halflings aren't pastoral, homebound and folksy. Gnomes are.
I wasn't aware of a rule that required them to be.
Whizbang Dustyboots said:No, kender = halfling
Halflings aren't pastoral, homebound and folksy. Gnomes are.
I'm sorry, I thought we were talking about traditional flavor here.RigaMortus2 said:I wasn't aware of a rule that required them to be.
InVinoVeritas said:Gnomes are definitely not the weakest race. They aren't great in toe-to-toe combat per se (although they can hold their own) but they are awesome spellcasters.
+Con for extra HP and Concentration bonus. Small for +1 to hit, +1 AC. Extra spell-like abilities. Higher DC spells. Bonus to Craft (Alchemy).
What do they lose for that? -Str and Small weapons. No self-respecting spellcaster is even going to notice. Lower speed. Maybe that hurts, but a bit of tactics reduces that problem, too.
Also, in the hands of a creative player, Prestidigitation, Dancing Lights, and Ghost Sound are huge.
Sejs said:You know what really makes people start to appreciate the half-elf? Playing up lighting.
Seriously - trying to be a sneaky scout/rogue type when you can't bloody well see is very painful. Either announce your presence with a bright light source or stumble around in the dark.
InVinoVeritas said:Gnomes are definitely not the weakest race. They aren't great in toe-to-toe combat per se (although they can hold their own) but they are awesome spellcasters.
+Con for extra HP and Concentration bonus. Small for +1 to hit, +1 AC. Extra spell-like abilities. Higher DC spells. Bonus to Craft (Alchemy).