A Theory of Gnome Evolution
So I've been re-reading this thread with, I'll be honest, a great deal of amusement. The truth is that I find the gnome to be inherently ridiculous. I"m not saying that he truly
is ridiculous, but that's how I automatically perceive him, and judging by this thread I'm not alone in that prejudice. I think gnome defenders would be wise to take into account how many people perceive their favorite race when employing them. The gnome comes with baggage, that much is clear.
That said, there is a serious, historical side to this discussion. What quirk of happenstance made this oddball fellow with very few antecedents in fantasy literature part of the D&D canon? Based on several of the contributors to this thread (@JRRNeiklot, @
the Jester, @
Quickleaf, @
steeldragons, @
Umbran), a
trip to Wikipedia, and a brief scan of some old PHBs I give you this:
THE EVOLUTION OF THE GNOME IN DUNGEONS & DRAGONS
1974 - The gnome makes his first appearance in the original edition of D&D.
1975 - The gnome shows up in the Blackmoor supplement.
1977 - The gnome makes his first appearance in the Monster Manual. Gnomes are described (and illustrated) as smaller 'cousins of the dwarves', complete with beards and armor. They can see in the dark, they are described as 'resistant to poison and magic' and they are miners who live in clans. In short, they have nothing in common with the modern day gnome.
1978 - Gnomes appear in the first Player's Handbook as a playable race. They are just as described in the Monster Manual and they can take Illusionist as a class.
1980 - Gnomes get their own god, Garl Glittergold, in the Deities and Demigods cyclopedia.
1982 - Gnomes are detailed exhaustively (including their drinking habits!) by Roger Moore in Dragon Magazine #61. Moore describes gnomes as differing from dwarves in that they also enjoy the above-ground world. Gnomes are also associated with jokes and trickery, although confusingly they are also said to be usually aligned with Lawful Good. Moore also hints at an interest in crafts, which will shortly become an important feature of this race!
1987 - Gnomes appear in Dragonlance Adventures substantially reworked as 'Tinker Gnomes', a brown, clever race which are the ancestors of both dwarves and kender. This seems to be the first appearance of the tradition of gnomes having long names.
1989 - The second edition of AD&D is released, and the PHB contains gnomes, closely based on Roger E. Moore's version. Various monster manuals introduce several gnomish sub-races.
1993 - The
Complete Book of Gnomes is
so complete that it also contains halflings. The two races are described as sharing a diminutive size, and affinity for larger races and the ability to 'disappear into the woodwork' when threatened. This book treats gnomes as more 'fey' than the dwarves (who are still their cousins) as they enjoy a good stroll above ground in the moonlight.
2000 - D&D 3rd Edition changes the gnome's favored class from illusionist to bard and opens up spellcasting to all races. The PHB says that 'gnomes are welcome everywhere as technicians, alchemists and inventors', implying that the 'tinker gnome' archetype has taken preference.
2008 - D&D Fourth Edition is released, but gnomes appear only in the Monster Manual. They will have to wait for the second PHB for their playable race write-up.
2009 - The PHB2 contains gnomes, as promised. They are now definitively associated with the Feywild, a major component of 4e lore. They are a race of magical tricksters, and their ability to turn magically invisible is now explicit. They appear to have lost their beards.
2014 - Gnomes will appear in 5e... but what form will they take?
THERE'S NO PLACE LIKE GNOME
As you can see from the above timeline, gnomes have taken quite a convoluted journey to their present form. They started life as, well, basically dwarves with a knack for illusions. At some point they started picking up a mischievous trickster flavor that differentiated them from their 'cousins'. They also took a detour into the Dragonlance 'tinker gnome', which honestly seems to describe another race entirely.
3e attempted to unify the divergent strands of gnome-dentity. But apparently this only produced a confusing grab-bag of characteristics that didn't resonate, as the gnome was demoted to the PHB2 for 4e. At least in 4e the gnome found a clear niche as a fey creature with some nice abilities to boot. Along the way the gnome changed physically, too. He shrank, lost weight, and trimmed his beard to the point where he was often portrayed as beardless.
In some ways, it seems as though the gnome has been constantly losing his ecological niche. Originally the gnome fulfilled a role as dwarven illusionist. Somehow this evolved into a sideline in trickery and mischief. When Dragonlance arrived, it had no use for this notion of the gnome, thanks to the Kender, so he was reworked entirely as a tinkerer.
Nonetheless, the trickster gnome who was kin to dwarves stuck around until at least 2e, although by that time he had trouble making a case for why he wasn't a halfling. In 3e the gnome attempted to reinvent himself as a wacky bard. When that didn't work out, he left this plane entirely to try his luck as a dangerous fey. However, assuming that Fifth Edition doesn't feature a fully-developed Feywild, the poor gnome will be forced to reinvent himself yet again!
As I write this, what really strikes me about the gnome is his adaptability. He's a survivor, a remnant of a race that has been driven from their homes time and time again.
So, I humbly suggest that the next incarnation of the gnome embrace this idea: the gnomes are a wandering people, making their homes wherever they can and adapting to survive, whether that be as underground miners, wandering bards, crafty illusionists or eccentric tinkers. Gnomes change themselves to suit their circumstances, even shaving off their beards and wearing boots with lifts if it helps them blend in.
The gnome realizes that this makes him a bit ridiculous, but hey, he wouldn't have made it this far if he hadn't held onto his sense of humor!
Strangely, I think that reimagining the gnome as a race without a niche would in fact provide him the niche he has sought for so long.