mhacdebhandia said:I don't believe that GNS encompasses my style of play.
Simulationism comes close - emphasis on character exploration rather than on world exploration - except that I don't identify myself with my characters, so to say I play to "explore what it's like to be a vampire" is false. I don't pretend to be someone else when I play.
You're making a distinction among Stances (you engage in Author or Pawn Stance, rather than Actor Stance during play). Variations in Stance don't affect whether an instance of play falls into a G, N or S category. None of the categories require a particular Stance.
adamantineangel said:Does that make more sense? GNS tells me why I'm upset, Robin's Laws help ameloriate that.
Sure, that absolutely makes sense. I would suggest, though, that if you look back on the changes you made (guided by Robin's Laws) you'll probably see that they can be described in terms of some aspect(s) of the GNS model. Modifying the game experience doesn't always mean switching creative agendas or creating a game where one creative agenda is completely predominant. Modifying the focus of Exploration, pairing instances of G,N or S play with specific events in the game, changing the balance of Crunch vs. Gamble in the resolution system or even addressing how much "screen time" certain players get can often be much more important to making people happy than a complete switch of creative agendas IME.