"go ahead, i will stay and hold it off"


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I was playing a paladin in who main job was to protect an cleric/ranger (2e era). Almost from the start of the campaign there was an Badie that keep attacking us with minions and then teleport out using some magic item any time we beat the means or someone (mostly me) got him into melee. This continued for a long period. After a long time period in game (we went from 3rd to 10 level) I had enough

During one such attacks I went straight after the Badie and was tearing him up. Again he teleported out. Since the DM allowed god calls I made one. The chance was %=your level (x2 if you were a paladin or cleric). The roll came up low and I ask my diety to transport me to where this guy was. Up front the GM in character said it would mean my PC's death. I said so, I could not let this evil continue any longer. GM response was hand over the character sheet and roll up a new character. The party in character would know I achieved my goal but the character was not coming back even with a Wish or Wishes.
 

Once apon a time there was a Cleric of Tymora and a Paladin of Tyr, the was ehm, competition amongst them over which was the best religion.

The party was beset by Orcs, the Cleric and the Paladin bravely held off the Orcs to allow the rest of the party to escape.

The Cleric turned to the Paladin and said you go, I'll cover you. Just as the Paladin is about to go through the door the Cleric added, I won't tell anyone that a follower of Tyr would run away.

They then preceeded to have an animated discussion over who should go first, in the end both got cut to pieces.

Another story.

We had been battling a Big Bad shapechanging vampire who wielded the magical sword. One of the party threw himself at the vampire, knocking the vampire and himself into the bottom of a pit. Unknown to the party above this brave adventure defeated the vampire and found that the sword was some sort of fantastic intelligence +4 vorpal sword!

Party stood around the pit see there comrade climb out of the Pit with the big sword.

Comrade: I've defeated the Vamp, this sword is fantastic.
Group: How do we know it's you
Comrade: It is me
Group: Put the sword down
Comrade: You must be joking, this is the best weapon I have ever found, I am keeping it.
Group: Put the sword down, so we now it is you.
Comrade: No way, didn't you hear what I said.
Group: Volley of ranged weapons and spells
Comrade: Aghhhhhhhhhhhhhhhh
 

Not actually my sacrifice, but one by one of my players.

His paladin was a protector of the Cleric in the party. Both were of the same god, and had made it to around 8th level If I recall.

There was a battle in a Foundry in a large city involving a lot of black hooded mages and due to some bad planning and bad initiatives on the party's part, the Paladin ended up charging into the room first, and getting hammered by every one of the 3 mages spells (Since he was the only one they knew was around).

The paladin was nearing death, in comes the rest of the group, Cleric heals, and there was much celebrating.

Until round two, where the cleric got hit with a nasty 'insta-death' spell (This was before the whole fix on those came in 3.5e) and died, two of the mages were killed, and the party was teleported the heck out of there my the mage.

Everyone in the party was morose. The Cleric was one of the original people in this group. The paladin had lost his charge, and decided to go to his room for a private audience with his god.

I allow for such things in certain circumstances, so when the God showed a sign of listening, the paladin asked a simple request: That he trade places with the Cleric.

He sacrificed his life so that his charge could be brought back (and was). Player got bonus points there ;)

Since clerics were/are rare in the games I run, it was a needed sacrifice as well, since the party wasn't too heavy on healers as it was.
 

Near the end of 2e, my friends and I got together over a rousing game of Die, Vecna, Die, and we got to the very end of the adventure. The entire party was Good and of pure heart and all that, except for me, the NE Troll Ranger/Rogue (I got the alignment requirement waived), who had a history with Vecna and wanted him dead, dead, dead.

We're in Sigil, in front of the temple Vecna has commandeered in order to try to take over. Our attempts to lure him out have been in vain, as he ignores our taunts, our jeers, and my torture of his priests (which my party, true to form, objected strenuously to). Sylvanus, our half-elf single-classed Fighter buddy, says "Guys, I've got an idea, but we need that bastard out of the temple."

So, taking a second to finish eating the last priest, I swipe the biggest two-handed mace I can find in a nearby weapons store and collapse the building on him. Now, the loss of the temple won't prevent Vecna from winning, but it'll slow him down-- and it means he's not so attached to it anymore. Taking one look at my magnificent trollishness, he hisses "You." and starts giving chase, calling down all manner of hellfire and brimstone on us.

Sylvanus proceeds with his idea, luring Vecna out on a rooftop and engaging him in melee, to keep him from nailing us with spell after spell. I move into flanking position, and after a couple of telling blows, I duck down to my hands and knees...

And Sylvanus dive-tackles Vecna over my prone body and off of the edge of Sigil. No magic can restore someone lost to the city's edge, as they don't die-- they simply cease to exist, and not even a Wish can find out what's happened to them. We were all awarded Wishes for saving the multiverse-- but only the evil Troll tried to bring back the hero. Too bad not even a Wish could bring someone back from Nowhere.
 

I was playing the party wizard in one campaign where the cleric kept saying "I...can't...go...on...let...me...slow...it...down...save...yourselves..." which meant that the whole party would stop, dig in and fight. This happened maybe 4 times during the campaign over a year, and no one had ever died from it.
Later on the party is getting chased around in the underdark by drow on one side and evil dwarves on the other when I realize we are trapped. So my wizard says the clerics favorite line, and instead of the whole party stopping and backing him up like the cleric, they all say "ok, wow, we will remember your sacrifice, etc." Then I said, "but, wait, I don't get it, aren't you all going to help me?!" as they ran off. :confused: My wizard was pounced on 3 rounds later while he was trying to cast buff spells, then died a round after that, without getting off 1 fireball.
Such a double standard, and the wizard had a higher Cha score too, but the moral of the story was fighters don't care about casters that can't heal them. :p
 

Our adventure group was running from an army of orcs and gnolls and had to reach a series of crypts to find something. We beat them there and had to split up to find the item quickly. My character (LE fighter 8) and another person playing my chars sister (CG Evoker 8) were in one group.

The orcs entered the crypts a few minutes afterwards and they came upon us first. My sister and I started to run and in one room she stepped on a trap knocking herself unconscious. There was no way to carry her and outurn the orcs so my fighter filled the doorway and fought off orcs and gnolls for well over a dozen rounds killing over 30. Finally, hearing the pitched battle the rest of the group showed up to help and on the exact same round they arrived my fighter took a crossbow crit in the throat and died.

After the battle my party took my character to the local temple to be raised but I told the DM that he died doing exactly what he wanted protecting his sister. He remained dead.
 

Well, the death of my first 3e character fits this category.

In our 5th Age Dragonlance campaign, three of us were deep in a mountian cave. Our rogue had been killed off in the previous adventure (normally resurrection is all but unknown in DL, but we had gotten a piece of the Philosopher's Stone and made the true res potion from it as noted in the DMG) and, due to an ethereal mishap, his large bevy of equipment (including some important items and his awakened pet white rabbit Mister Jefferson) was now in the hands of our foe, the red dragon Pyrothraxus. The party for this adventure was:

Taliesin Steelheart (me), Human Mnk13 of Majere
Kilianginis, Qualinesti Elven Drd11
Celidon Annfwn, Aasimar Pal12 (from Oerth -- story in itself!)

Making our way in and navigating past an iron golem, we came to a large cavern riddled with holes In it was the pile of gear we were in search of. We KNEW it was an ambush, but made our way in, fearing we'd lose the items, needed for our main mission. Once we'd gotten to the gear, we heard a rumbling as out of the crvices poured a horde of goblins (400 in fact) and the hot breath of a red dragon wafted into the cavern. As the de facto leader of this team (a subset of our much larger party), I ordered Kilian to wild shape into a large, fast animal, had he and Celidon grab the important stuff, and sent the paladin, on the druid's back with what we needed. I told them I'd be after them right away (as a onk, I was really fast running, you know). It was the first and only time Taliesin really lied to his friends (the paladin would never have gone otherwise).

Pyro had been a thorn in their sides for years, game time, predating the other two's entries into the campaign. In particular, the dragon wanted Taliesin and the rogue (whose stuff this was) Garrett. Taliesin knew the other two would never outrun Pyro, and it was he that the dragon wanted, so he held back to give them time to get out of the mountain.

Dropping a grenade-like explosive I had to seal off the cave mouth the others had fled through so the goblins couldn't follow, I don't know HOW many goblins I cleared out with whirlwind attacks and the best rolling of my life. After a few rounds and a small mountain of dead goblins, Pyro himself starting acting, Monk SR saved me from the brunt of his initial attacks, but I was beginning to show serious damage. His breath weapon actually cleared out most of the other goblins, but singed me badly too.

By the time the few scraps of the goblin force started pulling back into their holes and Pyro was upon me, the others had made it out of the mountain and had yet to realize I wasn't coming. I managed to score a good round of hits on the beast, but to little avail (this was a 40 HD dragon, I was a 13 HD monk). I got a good last line in, cursing the dragon who'd made my life so difficult the past few years, and his jaws clamped around me, ripping Taliesin in half. What remains were left were the dinner of goblins, and the other to returned home with the potion to revive Garrett in the most ironic fashion.

(As a side note, however, the main force of the group recented finally battled Pyro and killed him, losing most of the group in the process. One of the original PCs from back in the same days Pyro first met up with us as 2nd level characters, the wizard Myrddin Lightbringer, finished him off, wielding -- via Tenser's Transformation -- the dragonlance of a fallen Knight of Solamnia. The last words Pyro heard as he was run through? "For Taliesin...")

The campaign in question is part of a much larger campaign which has went for eight years IRL and seventy years on Krynn. Myrddin himself was the grandson of my original druid Amergin Liath from the days after the War of the Lance, whose father was a knight, Kurgen Lightbringer, from our days playing the Chaos War. Unbenowest to us, those that survived Pyro are now but a few months from the events of the War of Souls, where Myrddin and others, now middle aged and high level, are likely to see their climax before a new generation arises in the era of the upcoming DLCS...
 

Well, with a rather high magic campaign, PCs don't usually stay dead for long. Usually, we get a permadeath when we feel like moving on to a new character, and trying something new.

I had just joined the group, and the party (native to Waterdeep) had been transported to Rokugan, for what our DM called the "Save the world tour." I had rolled up a mid-level tattoed monk that was fairly effective, and had fun with him through most of our trek through Rokugan, but he was beginning to get a bit stagnant after a character as we neared the end. His arch-nemesis, a traitor to his order and and an old friend who had betrayed him, had been popping in and out for some time, and he was ready for some finality (either way).

The party emerged from an underground path into the shadowlands into an ancient shrine, supported by several stone pillars. Standing there was the personal nemisis, and several lackeys. My character said "He's mine" and proceeded to engage him, while everyone else finished off the mooks. With the throwing of spells, the random misses, and just the general chaos of battle, the pillars holding up the temple had taken quite a beating. My monk yelled "Run", and proceeded to make a flying kick that went right past his foe... and into the prime support pillar. The rest of the party made their reflex saves, but Renshi (my monk) went down with honor.
 

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