Emerikol
Legend
Interesting idea. What if the group gets "paid" for all the personal goals achieved. Maybe you make that the rule for all rewards. So the group has a vested interest in helping each other achieve their goals.You could also reward players partial XP for helping each other complete personal goals. That’s something Worlds Without Number suggests for goals-based XP, which I want to try if our upcoming one-shot turns into a full campaign (along with the consensus-based approach described above). It won’t help someone who never accomplishes any of their goals, but that strikes as a completely different problem.