Psychotic Jim
First Post
Krug's Uglies
Here are some goblins that were posted by Krug.
Wotrah, male goblin Rog3/Wiz1: CR 4; Size S (3 ft., 6 in. tall); HD 3d6+3 + 1d4+1; hp 21; Init +8 (+4 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+4 Dex, +1 Size); Attack +4 melee, or +7 ranged; SV Fort +2, Ref +7, Will +5; AL NE; Str 13, Dex 19, Con 13, Int 17, Wis 14, Cha 4.
Languages Spoken: Giant, Gnoll, Goblin, Infernal.
Skills and feats: Bluff +3, Climb +5, Diplomacy +3, Escape artist +7, Forgery +9, Hide +14, Jump +7, Listen +10, Move silently +8, Open lock +9, Perform +3, Profession +6, Search +9.5, Spot +4, Use magic device +2, Wilderness lore +3; Alertness, Improved initiative, [Scribe scroll].
Wizard Spells Known (3/2): 0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Mage Armor, Magic Missile, Silent Image, Sleep.
Wotrah is a rogue who operates in Greyhawk, using his ring of feather falling to float around on the various buildings and towers of the city. He's a small-time thief, and he believes that if he steals the small items he'll get away with it. Greyhawk has too many robberies for the guards to bother with the odd missing 30-50 gold or the minor gem. He does dream of better goods but is careful.
"Pah.. these merchants, they won't notice them anyhow!"
He is an apprentice to a goblin mage who hides out in the warrens under the city, but is often asked to do guard duty along with another goblin, Oorg, whom he despises.
Wotrah has a fondness for cockfights and is trying to rear some of his own. He keeps several chicks in his goblin-hole under the city. He tries to make them fight each other but hasn't had much success.
Gymar, female goblin Drd4: CR 4; Size S (3 ft., 5 in. tall); HD 4d8+4; hp 27; Init +2 (+2 Dex); Spd 30 ft.; AC 13 (+2 Dex, +1 Size); Attack +5 melee, or +6 ranged; SV Fort +5, Ref +3, Will +7; AL N; Str 12, Dex 15, Con 13, Int 13, Wis 16, Cha 11.
Languages Spoken: Elven, Druidic, Goblin.
Skills and feats: Appraise +3, Concentration +7, Hide +6, Intuit direction +9, Knowledge (nature) +8, Listen +5, Move silently +6, Profession +10, Spot +5, Swim +6; Alertness, Still spell.
Possessions: 3,300 gp in gear.
Druid Spells Per Day: 5/4/3.
Gymar is the leader of the sheep stealer clan, a band of about thirty goblins who raid sheep from nearby farms. Gymar's intention is to get enough sheep so the tribe can have its own flock, but she has a hard time persuading the others from her tribe to keep their hands off the sheep they have.
As a druid, Gymar uses her spells to charm or persuade sheepdogs not to disturb her band of raiding goblins. She occasionally sells the wool gathered from the sheep to some merchants, or other goblin tribes.
She has a magpie companion that keeps watch above her. Gymar constantly scratches herself, a result of fleas she has no luck in getting rid of.
Gymar doesn't really like to be in combat. She's likely to run off as fast as she can with her band of goblins rather than engage in direct combat.
Here are some goblins that were posted by Krug.
Wotrah, male goblin Rog3/Wiz1: CR 4; Size S (3 ft., 6 in. tall); HD 3d6+3 + 1d4+1; hp 21; Init +8 (+4 Dex, +4 Improved initiative); Spd 30 ft.; AC 15 (+4 Dex, +1 Size); Attack +4 melee, or +7 ranged; SV Fort +2, Ref +7, Will +5; AL NE; Str 13, Dex 19, Con 13, Int 17, Wis 14, Cha 4.
Languages Spoken: Giant, Gnoll, Goblin, Infernal.
Skills and feats: Bluff +3, Climb +5, Diplomacy +3, Escape artist +7, Forgery +9, Hide +14, Jump +7, Listen +10, Move silently +8, Open lock +9, Perform +3, Profession +6, Search +9.5, Spot +4, Use magic device +2, Wilderness lore +3; Alertness, Improved initiative, [Scribe scroll].
Wizard Spells Known (3/2): 0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Mage Armor, Magic Missile, Silent Image, Sleep.
Wotrah is a rogue who operates in Greyhawk, using his ring of feather falling to float around on the various buildings and towers of the city. He's a small-time thief, and he believes that if he steals the small items he'll get away with it. Greyhawk has too many robberies for the guards to bother with the odd missing 30-50 gold or the minor gem. He does dream of better goods but is careful.
"Pah.. these merchants, they won't notice them anyhow!"
He is an apprentice to a goblin mage who hides out in the warrens under the city, but is often asked to do guard duty along with another goblin, Oorg, whom he despises.
Wotrah has a fondness for cockfights and is trying to rear some of his own. He keeps several chicks in his goblin-hole under the city. He tries to make them fight each other but hasn't had much success.
Gymar, female goblin Drd4: CR 4; Size S (3 ft., 5 in. tall); HD 4d8+4; hp 27; Init +2 (+2 Dex); Spd 30 ft.; AC 13 (+2 Dex, +1 Size); Attack +5 melee, or +6 ranged; SV Fort +5, Ref +3, Will +7; AL N; Str 12, Dex 15, Con 13, Int 13, Wis 16, Cha 11.
Languages Spoken: Elven, Druidic, Goblin.
Skills and feats: Appraise +3, Concentration +7, Hide +6, Intuit direction +9, Knowledge (nature) +8, Listen +5, Move silently +6, Profession +10, Spot +5, Swim +6; Alertness, Still spell.
Possessions: 3,300 gp in gear.
Druid Spells Per Day: 5/4/3.
Gymar is the leader of the sheep stealer clan, a band of about thirty goblins who raid sheep from nearby farms. Gymar's intention is to get enough sheep so the tribe can have its own flock, but she has a hard time persuading the others from her tribe to keep their hands off the sheep they have.
As a druid, Gymar uses her spells to charm or persuade sheepdogs not to disturb her band of raiding goblins. She occasionally sells the wool gathered from the sheep to some merchants, or other goblin tribes.
She has a magpie companion that keeps watch above her. Gymar constantly scratches herself, a result of fleas she has no luck in getting rid of.
Gymar doesn't really like to be in combat. She's likely to run off as fast as she can with her band of goblins rather than engage in direct combat.