More of Lord Zardoz's Even Eviler Goblins
Oswald Beland, "Twice Born"
Cleric 2, Ranger 1;
AL NE HD 2d8 + 1d10 + 12; hp 31;
Init +1; Spd 30 ft; AC 14;
Atk +0 melee or +3 ranged;
SQ: Darkvision 60 ft;
SV Fort +10, Ref +1, Will +5;
Str 12,Dex 13,Con 18,Int 10,Wis 14,Cha 7;
Skills: (12 Cleric, 6 Ranger)Craft(Construction) 4,Hide 2 +1 [+4],Knowledge (Religion) 4,Listen 1 + 2,Move Silently 2 +1,Spellcraft 4,Spot 1 +2; (* [ ] Goblin racial bonuses) (Extra skill points explained in flavor)
Feats:Weapon Focus (Mace), Combat Casting!, Dodge. Favored Enemy: Humans
Languages:Common, Goblin;
Armor: Leather, Small Shield;
Weapons:Footmans Mace +0 Melee, +3 Ranged, 1d6-2, Crit x2, 10 Ft Range Inc.
Domains: Evil, Death
Spells 4 / 3+10: Virtue, Mending, Guidance, Create Water;1: [Protection from Good], Doom, Entropic Shield, Obscuring Mist;[] Domain Spell
Possessions:A small holy text that now serves as kindling (32 remaining uses), Fine human clerical vestments that serve as a series of loin cloths. A defiled holy symbol of Herionius.
Goblin Virtues:Creativity: It is a known fact that goblins channel their anger and hatred of all others into creative pursuits. They are always thinking of new things and new ideas. Give a goblin something that he has never seen before, and in seconds, he will devise a way to try to hurt or kill something with it.
Flavor:Oswald Beland was a priest of herionius serving his fellow humans and spreading the word of god. The key word is 'was'. The Archbishop Devlyn the Chaste found a new purpose in life with a Succubus lover who enjoyed torture as a past time. Devlyn introduced Oswald to his demonic lover, and they had a great time. Except for Oswald, who had his legs torn off and was nailed onto a wooden alter by his sharpened femurs and left to die. About a week later, he heard a call asking him to return to the land of the living to help right the wrongs that had befallen him and others. He was born again, but to his dismay, in the body of a Goblin. The intrepid band of adventurers who re-incarnated him apologized, for the inconvenience, but asked Oswald to tell them all he knew of the Archbishop's activities. Oswald told them all he could, and despite his inexperience, played a key role in bringing down Devlyn. After the issue was resolved, Oswald prayed to Heronius to restore him to a human form, but found out, much to his suprise, that Heronius did not seem to give a damn. There were no wizards in the area who were willing to Wish him back to human form, and people wanted nothing to do with him. He was then taken by slavers, and made a slave to Councilman Theodore, who knew nothing of Oswald, and thought him a liar. So he had him beaten, and made him pray to Heronius for forgivness for his lies. Oswald prayed for deliverance from this unjust fate. To his astonishment, Heronius still did not seem to give a damn. One day, on a trip to a neigboring city in the company of some priests of Heronius, who also thought Oswald to be a liar, Theodore's entorage was attacked by some goblins. During the attack, Oswald was rescued by the other goblins and handed a weapon. Oswald chose to use that weapon. And chased down Theodore, and beat him to death. After the attack, Oswald taught the other goblins some new ways to cause pain that he learned at the hands of the Archbishop. Oswald now spends his days making Heronius pay for ignoring him by killing as many priests as he can.
Behind the curtain: As near as I can tell, re-incarnation does not remove previous abilities, so Oswald still has his free human Bonus Feat and skills.
Tactics:Oswald will use his spells to create an advantage, and then close in for the kill. He prefers to take out his opponents one at a time, and then kill them slowly. He will often kidnap clerics of Heronius alive by getting them to surrender themselves to save hostages. Once they surrender, he has them tied up, and kills the hostage slowly as they watch. He then sets them loose in the forest, tracks them down, and kills them.
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Duarkog
Fighter 3; AL CN
HD 3d10; hp 24
Init +1; Spd 30 ft; AC 17;
Atk +5 melee or +4 ranged;
SQ: Darkvision 60 ft;
SV Fort +5, Ref +2, Will +1;
Str 15 (12),Dex 13 (10),Con 15(12),Int 10,Wis 11,Cha 10; Age 56 (Venerable)
Skills: (12 Fighter)Climb 4 +2,Hide 0 +1 [+4],Jump 4 +2,Spot 2; (* [ ] Goblin racial bonuses, () Feat Bonus)
Feats

odge, Mobility, Spring Attack, Run;
Languages:Goblin;
Armor: Chain Shirt, Small Steel Shield;
Weapons:Half Spear +5 Melee, +4 Ranged, 1d6-2, Crit x2, 10 Ft Range Inc.
Possessions:Half Spear, Modified Chain Shirt, Small Steel Shield.
Goblin Virtues:Snap Judgement: When it comes time to make a decsion, a Goblin will make one. Immediately. They usually make these decisions without much information, and often with no thought for consequences. They are also often bad decisions. This applies to all aspects of their lives, including eating, procreation, and starting fights.
Flavor

uarkog is one of the most dangerous goblins in his tribe. He is an accomplished warrior despite his advanced age, and is more then willing to train other goblins how to fight. The reason he is dangerous is that it is not uncommon for him to decide to take the lesson to the next level. Or to suddenly remember a grudge against a goblin that might have looked simular. Duarkog also often responds to a greeting with a sudden charge. When younger goblins throw rocks at him, he will respond by throwing something back, usually the first thing that he can lay his hands on. This is almost always his spear. But he means well, and he is one of the better teachers of the new warriors. They also fear him, because he has survived many battles and many years with seemingly no ill effect.
Behind the Curtain:The reason for this is simple. An unknown planar entity was slain and trapped in his spear, which he obtained by looting a battlefield. This presence has taken a liking to Duarkog and has decided to keep him alive precicely because of Duarkog's excessive chaotic tendencies.
Tactics

uarkog tends to run directly at his opponents, and hit them, and keep going. Beyond that, he does not have any particular attack pattern he prefers. He will make snap decisions that may not always work. Such as grappling an armed opponent to take his weapon away and beating him to death with it. It is equally possible that he will stop fighting and apologize, explaining that he thought his victim was someone or something else.
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Dgorak
Rog 2; AL LE
HD 2d6+1; hp 7;
Init +4; Spd 30 ft; AC 19;
Atk +0 melee or +5 ranged;
SQ: Darkvision 60 ft;
SV Fort -1, Ref +7, Will -1;
Str 9,Dex 18,Con 9,Int 13,Wis 8,Cha 9;
Skills: (45 Rogue) Bluff 5 -1,Climb 5 -1,Diplomacy 5 -1,Gather Information 5 -1,Hide 5 +4 [+4],Listen 5 -1,Move Silently 5 +4,Sense Motive 5 -1,Spot 5 -1; (* [ ] Goblin racial bonuses)
Feats:Toughness;
Languages:Goblin, Ogre;
Armor: Studded Leather, Small Shield;
Weapons:Short Bow +5 Ranged, 1d6-1, Crit x3, 60 Ft Range Inc.
Dagger +0 Melee, +5 Ranged, 1d4-1, Threat 19, Crit x2, 10 Ft Range Inc.
Possessions:Shortbow, Bone Handled Dagger, Studded Leather Armor, Shovel.
Goblin Virtues:Sychophant: Being an a**kisser can help you obtain friends who while stupider then yourself, are bigger.
Flavor

gorak is the leader of a small band of goblins who have so far eluded the Goblin Purge that was started by the local cadre of Paladins. Dgorak had long been pushing for an alliance with the Black Fist Ogre tribe which ruled the mountains to the North. Dgorak had voiced concerns that the Paladins would soon attack. Khebbrhek, the cheif wanted no part of this, since he knew that the Goblins would be little better then Cannon Fodder for the Ogres. Dgorak told the cheif that he would be leaving to the North, and promised Khebbrhek that the would regret his words. Then, one day with out warning, the paladins decended upon the villiage and slew every goblin they could find, and driving the rest to ground. Due to the process of elimination, Dgorak was now cheif. No one knew exactly why the Paladins had attacked, but Dgorak's foresight and wisdom were praised. None opposed his rise to leadership of the tribe. Dgorak of course, did not tell the other goblins that shortly after he had left the tribe, he had personally attacked the families of several of the Paladins. Their sons bodies were found buried out front in their yards beneath a Totem of the goblin tribe. Dgorak also did not mention that he had abducted the wives and Daugters of the Paladins and left them to suffer in the forest. Currently, Dgorak has been trying to negotiate an alliance between his Goblins and the Black Fist Ogres, warning the Ogres that the Paladins have become especially militant. 15 Ogres have already been attacked in isolated incidents by Paladins. But Dgorak has promised to obtain revenge on the Ogres behalf by delivering unto them the gift of the daughters and wives of several of the Paladins.
Tactics:In combat, Dgorak prefers to avoid direct confrontation and use missile weapons if there are few opponents. If there are many opponents, or they seem particularly powerful, he will hide.
END COMMUNICATION