Skills & Feats:
all goblins and hobgoblins have the following, so these three should also have them: Hide, Listen, Move Silently, and Spot; also Alertness for a feat.
they should also all get the following:
Bluff, Climb, Concentration, Craft (at least one), Escape Artist, Intimidate, Knowledge (at least one), Scry, Search, Sense Motive, Spellcraft
Improved Intitiative, Power Attack/Cleave
for addition skills, i was thinking this
Khur: Alchemy, Animal Empathy, Disguise, Handle Animal, Ride, Tumble
Nomog: Balance, Craft (armorsmithing), Craft (weaponsmithing), Disable Device
Barg: Diplomacy, Disable Device, Disguise, Gather Information, Perform (drums), Ride
and for feats, i was going with these (* is a bonus feat)
Khur: Craft Magic Arms and Armor, Empower Spell*, Lightning Reflexes, Scribe Scroll*, Weapon Focus (whip)*, Weapon Specialization (whip)
Nomog: Ambidexterity, Great Fortitude, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (broadsword)*, Weapon Focus (hand axe)
Barg: Dodge, Expertise, Iron Will, Weapon Focus (heavy flail)*
comments, suggestions, additional ideas?
