Siberys
Adventurer
I'll shove a sharp stick into my eye before I'll work on a feat for spiked-chain wielding goths.
I've a friend who likes the guys, so I developed 'em a bit. Plus, they had a sweet ecology article on 'em back when Dragon was in print.
Thanks -- I may be stealing away a couple of yours as well. I have to say that I think more than a few of your feats are overpowered, I may tweak after stealing them.
Well, that's why I put 'em on the 'net. Critique is welcome!
(For instance, +2 to all defenses when hidden/concealed at heroic tier just seems too powerful. Blood Fury is a little iffy as well -- although I take it if the attack does not succeed, then Blood Fury is wasted? I really don't want to stray from the whole "extra 6-8 pts of damage per encounter at levels 1-10" guideline that's clearly been put in place by the designers.)
Maybe +2 to AC and Ref only? it fits with the theme better (why would he be more mentally resistant?)
And, yes, if you miss with Blood Fury, wasted.
Ditto goblin hamstringing, etc. I love the concept, but they just seem too powerful relative to other kinda lame 4E feats. Yes, you have to hit (I am hoping), but when you hit not only do you do 11-12 points of damage, you get a VERY tasty effect, like stunning or restraining, that's probably almost as good as doing that extra damage.
Actually . . . thinking about goblin hamstringing -- make it an extra d6 of damage, and your opponent is immobilized for one round. You may absolutely consider that concept stolen.
Again, yes, if the attack misses, power wasted.
Keep in mind that Hamstringing is Paragon tier. Although Restrained is a bit much, you're right. 2d6 + immobilized seems balanced at 11+, no?
Now, to some of your stuff, so I can contribute to your homebrewing - and we should move discussion of my stuff to my thread. So as to avoid threadjacking, of course.
Attack bonuses are HUGE. They're difficult to come by in 4e, and +1 to attack is roughly +2 to damage (in game design terms, or so I've read), and, even then, your "Just an Orc" feat would be giving the equivalent of +12 damage. When I did things, I tried to keep attack bonus on the lower end.